コード例 #1
0
    void HandleWaterSound()
    {
        float distanceTillPlayer = Vector2.Distance(GameManager.instance.player.transform.position, GameManager.instance.water.transform.position);
        float waterSound         = 1.2f / distanceTillPlayer + 0.15f;

        GameAssets.GetAudio(AudioManager.Sound.Water).volume = waterSound;
    }