public override void OnInspectorGUI() { GameAssets ga = (GameAssets)target; if (!GameSpecified()) { if (GUILayout.Button("选择游戏")) { SelectGame(); } return; } else { GUILayout.Label("当前游戏: " + ga.GameName); GUILayout.Label("当前目录: " + ga.GameFolder); GUILayout.Label("* 删除" + AssetPath + "以重新选择游戏"); } GUILayout.Space(20); if (GUILayout.Button("刷新资源")) { ga.AllCocoFiles(); } if (ga.PackagePairs != null && ga.PackagePairs.Length > 0) { for (int i = 0; i < ga.PackagePairs.Length; i++) { PackagePair pp = ga.PackagePairs[i]; GUILayout.BeginHorizontal(); pp.Obj = (GameObject)EditorGUILayout.ObjectField(pp.Name, pp.Obj, typeof(GameObject), false); if (pp.Obj == null) { if (GUILayout.Button("创建")) { ga.CreatePackage(pp); } } else { if (GUILayout.Button("保存")) { var p = pp.Obj.GetComponent <Package>(); ga.SavePackage(p); } } GUILayout.EndHorizontal(); } } else { GUILayout.Label("找不到ejoy2d资源包"); } }