public static void EndSession() { if (mainWindow != null) { GameAnalytics.EndSession(); } }
private void UnrealNetworkProfilerMainWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e) { GameAnalytics.EndSession(); }
public static void EndSession() { GameAnalytics.EndSession(); }
private static void gameAnalyticsEndSession() { GameAnalytics.EndSession(); }
public static void dispose() { GameAnalytics.EndSession(); }
private void OnApplicationQuit() { GameAnalytics.NewProgressionEvent(GAProgressionStatus.Start, "Logout Time", System.DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss")); GameAnalytics.EndSession(); }