static int _m_SetMap(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.CameraDrag gen_to_be_invoked = (Game.CameraDrag)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _map = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.SetMap(_map); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }