コード例 #1
0
        static int _g_get_w(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.CameraDrag gen_to_be_invoked = (Game.CameraDrag)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.w);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
コード例 #2
0
        static int _s_set_distanceY(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.CameraDrag gen_to_be_invoked = (Game.CameraDrag)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.distanceY = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
コード例 #3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Game.CameraDrag gen_ret = new Game.CameraDrag();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Game.CameraDrag constructor!"));
        }
コード例 #4
0
        static int _m_MoveToWorldPosition(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.CameraDrag gen_to_be_invoked = (Game.CameraDrag)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Transform>(L, 2) && translator.Assignable <System.Action>(L, 3))
                {
                    UnityEngine.Transform _trans    = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    System.Action         _callback = translator.GetDelegate <System.Action>(L, 3);

                    gen_to_be_invoked.MoveToWorldPosition(_trans, _callback);



                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Transform>(L, 2))
                {
                    UnityEngine.Transform _trans = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));

                    gen_to_be_invoked.MoveToWorldPosition(_trans);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Game.CameraDrag.MoveToWorldPosition!"));
        }
コード例 #5
0
        static int _m_SetMap(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.CameraDrag gen_to_be_invoked = (Game.CameraDrag)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.GameObject _map = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));

                    gen_to_be_invoked.SetMap(_map);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }