static int _g_get_w(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.CameraDrag gen_to_be_invoked = (Game.CameraDrag)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.w); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_distanceY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.CameraDrag gen_to_be_invoked = (Game.CameraDrag)translator.FastGetCSObj(L, 1); gen_to_be_invoked.distanceY = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Game.CameraDrag gen_ret = new Game.CameraDrag(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.CameraDrag constructor!")); }
static int _m_MoveToWorldPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.CameraDrag gen_to_be_invoked = (Game.CameraDrag)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.Transform>(L, 2) && translator.Assignable <System.Action>(L, 3)) { UnityEngine.Transform _trans = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); System.Action _callback = translator.GetDelegate <System.Action>(L, 3); gen_to_be_invoked.MoveToWorldPosition(_trans, _callback); return(0); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Transform>(L, 2)) { UnityEngine.Transform _trans = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); gen_to_be_invoked.MoveToWorldPosition(_trans); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.CameraDrag.MoveToWorldPosition!")); }
static int _m_SetMap(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.CameraDrag gen_to_be_invoked = (Game.CameraDrag)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _map = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.SetMap(_map); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }