public void enableInitialGUIandStart() { GUImanager.EnableButton(BUTTON_TYPE.END_TURN); GUImanager.EnableButton(BUTTON_TYPE.THROW_DICE); GUImanager.setPlayerListGUI(true); for (int i = 0; i < GameInfo.playersNo; i++) { players[i].calculateIncome(); } startTurn(); }
private void removeInitialGUI() { GUImanager.DisableButton(BUTTON_TYPE.END_TURN); GUImanager.DisableButton(BUTTON_TYPE.THROW_DICE); GUImanager.setPlayerListGUI(false); }