/* * called by manager */ public void startTurn() { // allow the current player to throw a dice, or do any possible action at this time // ex. trade, mortgage, charity, etc. // STATUS: WAITING FOR DICE THROW GUImanager.enableGlowofPlayer(currentPlayerIndex); GUImanager.DisableButton(BUTTON_TYPE.END_TURN); GUImanager.EnableButton(BUTTON_TYPE.THROW_DICE); // after Dice throw: // STATUS: AFTER DICE THROW // here, disable dice throw, unless double // events should be fired. Buy land, pull card, etc. // also, all options before the hrow should be open. // enable the button to end the turn }