private void Awake() { Instance = this; GUI_TimersList timers = FindObjectOfType <GUI_TimersList>(); HospitalRespawnPoint = GameObject.Find("Hospital Respawn Point").transform; actions = Component.FindObjectOfType <Actions>(); FloatingText = Resources.Load <GameObject>("Core/AIS/FloatingText"); ChatMessege = Resources.Load <GameObject>("Core/AIS/ChatMessege"); player = Player; animator = player.GetComponent <Animator>(); checkRaycastOrigin = GameLibOfMethods.player.transform; blackScreen = GameObject.Find("BlackScreen").GetComponent <Image>(); Vector4 temp = new Vector4(blackScreen.color.r, blackScreen.color.g, blackScreen.color.b, 1); blackScreen.color = temp; blackScreen.CrossFadeAlpha(0, 2, false); ChatContent = GameObject.Find("ChatContent").transform; PlayerAudioSource = player.GetComponent <AudioSource>(); }
private void Awake() { Instance = this; timers = FindObjectOfType <GUI_TimersList>(); HospitalRespawnPoint = GameObject.Find("Hospital Respawn Point").transform; FloatingText = Resources.Load <GameObject>("Core/AIS/FloatingText"); ChatMessege = Resources.Load <GameObject>("Core/AIS/ChatMessege"); player = Player; blackScreen = GameObject.Find("BlackScreen").GetComponent <Image>(); Vector4 temp = new Vector4(blackScreen.color.r, blackScreen.color.g, blackScreen.color.b, 1); blackScreen.color = temp; blackScreen.CrossFadeAlpha(0, 2, false); ChatContent = chatContent; PlayerAudioSource = player.GetComponent <AudioSource>(); doingSomething = false; OnPassOut = new UnityEvent(); }
private void Start() { GUI_TimersList timers = FindObjectOfType <GUI_TimersList>(); }