private void Awake()
    {
        Instance = this;

        GUI_TimersList timers = FindObjectOfType <GUI_TimersList>();



        HospitalRespawnPoint = GameObject.Find("Hospital Respawn Point").transform;

        actions = Component.FindObjectOfType <Actions>();

        FloatingText = Resources.Load <GameObject>("Core/AIS/FloatingText");

        ChatMessege = Resources.Load <GameObject>("Core/AIS/ChatMessege");

        player   = Player;
        animator = player.GetComponent <Animator>();

        checkRaycastOrigin = GameLibOfMethods.player.transform;

        blackScreen = GameObject.Find("BlackScreen").GetComponent <Image>();
        Vector4 temp = new Vector4(blackScreen.color.r, blackScreen.color.g, blackScreen.color.b, 1);

        blackScreen.color = temp;
        blackScreen.CrossFadeAlpha(0, 2, false);

        ChatContent       = GameObject.Find("ChatContent").transform;
        PlayerAudioSource = player.GetComponent <AudioSource>();
    }
Beispiel #2
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    private void Awake()
    {
        Instance = this;

        timers = FindObjectOfType <GUI_TimersList>();

        HospitalRespawnPoint = GameObject.Find("Hospital Respawn Point").transform;
        FloatingText         = Resources.Load <GameObject>("Core/AIS/FloatingText");
        ChatMessege          = Resources.Load <GameObject>("Core/AIS/ChatMessege");
        player = Player;

        blackScreen = GameObject.Find("BlackScreen").GetComponent <Image>();
        Vector4 temp = new Vector4(blackScreen.color.r, blackScreen.color.g, blackScreen.color.b, 1);

        blackScreen.color = temp;
        blackScreen.CrossFadeAlpha(0, 2, false);

        ChatContent       = chatContent;
        PlayerAudioSource = player.GetComponent <AudioSource>();
        doingSomething    = false;
        OnPassOut         = new UnityEvent();
    }
 private void Start()
 {
     GUI_TimersList timers = FindObjectOfType <GUI_TimersList>();
 }