public void OnHome() { if (CurrentShowMenu) { CurrentShowMenu.Quit(); } StartCoroutine(WaitForSeconds(0.5f)); if (!Overlay.ShowInScene) { Overlay.Enter(); } MainMenu.Enter(); }
public void OnResume() { // if (CheckState(GameState.Pause)) // { //ChangeState(GameState.Start); //background enter PauseMenu.Quit(); if (ShowOverlay) { Overlay.Quit(); } ActivatePauseButton(); GameManager.Instance.Resume(); Time.timeScale = 1; // } }
void QuitAndEnterMenu(GUIMenu quit, GUIMenu enter) { quit.Quit(); StartCoroutine(WaitForSeconds(0.5f)); enter.Enter(); }
void QuitAndEnterMenu(GUIMenu quit, GUIMenu enter) { quit.Quit(); StartCoroutine(WaitForSeconds(0.5f)); enter.Enter(); }