Esempio n. 1
0
 public void OnHome()
 {
     if (CurrentShowMenu)
     {
         CurrentShowMenu.Quit();
     }
     StartCoroutine(WaitForSeconds(0.5f));
     if (!Overlay.ShowInScene)
     {
         Overlay.Enter();
     }
     MainMenu.Enter();
 }
Esempio n. 2
0
    public void OnResume()
    {
        //  if (CheckState(GameState.Pause))
        //   {
        //ChangeState(GameState.Start);
        //background enter
        PauseMenu.Quit();
        if (ShowOverlay)
        {
            Overlay.Quit();
        }

        ActivatePauseButton();

        GameManager.Instance.Resume();
        Time.timeScale = 1;
        //   }
    }
Esempio n. 3
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 void QuitAndEnterMenu(GUIMenu quit, GUIMenu enter)
 {
     quit.Quit();
     StartCoroutine(WaitForSeconds(0.5f));
     enter.Enter();
 }
Esempio n. 4
0
 void QuitAndEnterMenu(GUIMenu quit, GUIMenu enter)
 {
     quit.Quit();
     StartCoroutine(WaitForSeconds(0.5f));
     enter.Enter();
 }