public void RpcIterateSongSet() { songSet++; if (songSet >= songNames.Length) { songSet = 0; } GUIManagerScript.SetSongSetButtonText(GetSongTypeText(songSet)); }
void Start() { countDown = -1; endgameCountDown = -1; roundCount = 0; GUIManagerScript.SetEndGameScreen(false); GUIManagerScript.SetSongSetButtonText(GetSongTypeText(songSet)); Random.InitState((int)System.Environment.TickCount); }