public void RpcIterateSongSet()
 {
     songSet++;
     if (songSet >= songNames.Length)
     {
         songSet = 0;
     }
     GUIManagerScript.SetSongSetButtonText(GetSongTypeText(songSet));
 }
    void Start()
    {
        countDown        = -1;
        endgameCountDown = -1;
        roundCount       = 0;
        GUIManagerScript.SetEndGameScreen(false);
        GUIManagerScript.SetSongSetButtonText(GetSongTypeText(songSet));

        Random.InitState((int)System.Environment.TickCount);
    }