/// <summary> /// Retrives the touchpad input of the tool controller and updates the values. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public void GetTouchpadInput(object sender, ClickedEventArgs e) { Vector2 touchPadPos = new Vector2(e.padX, e.padY); TouchpadStatus result = TouchpadStatus.None; if (Mathf.Abs(touchPadPos.x) < 0.4f && Mathf.Abs(touchPadPos.y) < 0.4f) { return; } if (Mathf.Abs(touchPadPos.x) > Mathf.Abs(touchPadPos.y)) { if (touchPadPos.x > 0) { result = TouchpadStatus.Right; } else { result = TouchpadStatus.Left; } } else { if (touchPadPos.y > 0) { result = TouchpadStatus.Top; } else { result = TouchpadStatus.Bottom; } } if (e.controllerIndex.Equals(m_SelectorTool.Controller.index)) { SelectorTool_TouchpadStatus = result; } else if (e.controllerIndex.Equals(m_GUIController.Controller.index)) { GUIController_TouchpadStatus = result; m_GUIController.CheckTouchPad(result); } }