void OnPlayerSpawn(GameObject player){ target = player.transform; owner = player.GetComponent<GTA_Controller_Network>(); owner.c = gameObject.GetComponent<GTA_CameraOrbit_Network>(); cameraRotationPoint_current = cameraRotationPoint_normal; cameraPositionOffset_current = camera_PositionOffset_normal; Vector3 angles = transform.eulerAngles; x = angles.y; y = angles.x; }
public void EjectTestNetwork(GTA_Controller_Network RR){ GameObject RPG_Rocket; RPG_Rocket = (GameObject) Network.Instantiate(GTA_Weapons.Load_WeaponGO("RPG_Rocket_Network"), Rrojectile_EjectPoint.position, Rrojectile_EjectPoint.rotation, 0); RPG_Rocket.GetComponent<Rrojectile_Network>().pr = RR; source.PlayOneShot(clip); }