void OnPlayerSpawn(GameObject player){
		target = player.transform;
		owner = player.GetComponent<GTA_Controller_Network>();
		owner.c = gameObject.GetComponent<GTA_CameraOrbit_Network>();
		cameraRotationPoint_current = cameraRotationPoint_normal;
		cameraPositionOffset_current = camera_PositionOffset_normal;
		Vector3 angles = transform.eulerAngles;
		x = angles.y;
		y = angles.x;
	}
	public void EjectTestNetwork(GTA_Controller_Network RR){
		GameObject RPG_Rocket;
		RPG_Rocket = (GameObject) Network.Instantiate(GTA_Weapons.Load_WeaponGO("RPG_Rocket_Network"), Rrojectile_EjectPoint.position, Rrojectile_EjectPoint.rotation, 0);
		RPG_Rocket.GetComponent<Rrojectile_Network>().pr = RR; 
		source.PlayOneShot(clip);
	}