public BattleCharacterAIBehaviorTreeControllor(GPerception per) : base(per) { }
public BattleMissileControllor(GPerception per) : base(per) { }
public BattleCharacterControllor(GPerception per) : base(per) { }
public MagicReleaserControllor(GPerception per) : base(per) { }
public BattleCharacterReleaseMagicAction(string key, BattleCharacter target, GPerception per) : base(per) { this.key = key; this.target = target; }