public GLexAnimationClip(GLexAnimation animation, AnimationClip clip) : base() { _animation = animation; _clip = clip; BuildCurveData(); mClips.Add(this); }
public GLexData() { Instance = this; GLexMaterial.Reset(); GLexMesh.Reset(); GLexTexture.Reset(); GLexShader.Reset(); GLexSkinnedMeshRenderer.Reset(); GLexBone.Reset(); GLexAnimation.Reset(); GLexAnimationClip.Reset(); GLexAnimationState.Reset(); GooSkybox.Reset(); GLexAudioSource.Reset(); GooSkeleton.Reset(); mGLexGameObjects = new List <GLexGameObject>(); mGLexTopGameObjects = new List <GLexGameObject>(); mGLexComponents = new List <GLexComponent>(); }