public static void Draw_MATRIX_ANIM_FRAME_RADIAL( List <BitArray> _frames, int _frame, int _cells_angle, int _cells_radius, int _totalFrames, float _x, float _y, float _radius_start, float _radius_end, Color _col, int _arcSides = HUD.DEFAULT_ARC_SIDES, float _angle_start = 0, float _angle_end = 1, float _gutterRatio_ANGLE = HUD.DEFAULT_GUTTER_RATIO, float _gutterRatio_RADIUS = HUD.DEFAULT_GUTTER_RATIO, float _rotation = 0) { GL_DRAW.Draw_MATRIX_RADIAL(_x, _y, _radius_start, _radius_end, _cells_angle, _cells_radius, _col, _frames[_frame % _totalFrames], _arcSides, _angle_start, _angle_end, _gutterRatio_ANGLE, _gutterRatio_RADIUS, _rotation); }