public override void Draw() { base.Draw(); TXT("Hi there!", 0.2f, 0.8f, P.Get(Anim.Runtime_int(3f) % P.totalColours), PRESENTATION.DEFAULT_TXT_CELL_HEIGHT * 2); TXT("Here is some info on the GL drawing tools", 0.2f, 0.75f, P.Get(4)); TXT("draw primitives!", 0.2f, 0.6f, P.Get(4)); int _CELLS_X = 10; int _CELLS_Y = 3; float _XDIV = 0.6f / _CELLS_X; float _YDIV = 0.4f / _CELLS_Y; float _CELL_SIZE = _XDIV * 0.75f; float _CS2 = _CELL_SIZE * 0.5f; int _COUNT = 0; for (int x = 0; x < _CELLS_X; x++) { for (int y = 0; y < _CELLS_Y; y++) { _COUNT++; Color _COL = P.Get(_COUNT % P.totalColours); GL.PushMatrix(); //GL_DRAW.TransformMatrix(0.1f + (x * _XDIV), 0.1f + (y * _YDIV), _rotationZ: Anim.PNoise(0.1f, _offsetA: x, _offsetB: y)); float _CS = Anim.Sin_Time(10f, _CS2, _CELL_SIZE, _COUNT); GL_DRAW.Translate(0.1f + (x * _XDIV), 0.1f + (y * _YDIV)); switch (_COUNT % 6) { case 0: GL_DRAW.Draw_RECT(0, 0, _CS, _CS, _COL); break; case 1: GL_DRAW.Draw_RECT_FILL(0, 0, _CS, _CS, _COL); break; case 2: GL_DRAW.Draw_CIRCLE_LINE(3, 0, 0, _CS, _COL); break; case 3: GL_DRAW.Draw_CIRCLE_FILL(3, 0, 0, _CS, _COL); break; case 4: GL_DRAW.Draw_CIRCLE_LINE(20, 0, 0, _CS, _COL); break; case 5: GL_DRAW.Draw_CIRCLE_FILL(20, 0, 0, _CS, _COL); break; } GL.PopMatrix(); } } }
public override void Draw() { base.Draw(); int _COUNT = 20; float _MIN = 0.02f; float _MAX = 0.05f; float _OFFSET = -0.2f; for (int i = 0; i < _COUNT; i++) { GL_DRAW.Draw_CIRCLE_FILL(20, Anim.Sin_Time(3f, 0.1f, 0.8f, i * _OFFSET), Anim.Cos_Time(1.5f, 0.1f, 0.8f, i * _OFFSET), Anim.Cos_Time(1.5f, _MIN, _MAX, i * _OFFSET), P.Lerp(0, 3, (float)i / _COUNT)); } GL_DRAW.Draw_CHEVRON(mx_eased + 0.05f, my_eased + Mathf.Abs(Anim.Cos_Time(10f, 0f, 0.05f)), 0.1f, Anim.Sin_Time(10f, 0.15f, 0.17f), P.Lerp(3, 4, mx_eased)); TXT("Use the \"anim\" class for simple animations", 0.2f, 0.75f, P.Get(4)); }