public async void win(string ending) { var fade = GetNode <FadeLayer>("FadeCanvasLayer/Fade"); fade.startFade(); await ToSignal(fade, "FadeDone"); GDKnyttDataStore.winGame(ending); }
public async void win(string ending) { await fade(fast : false, color : Cutscene.getCutsceneColor(ending)); GDKnyttDataStore.winGame(ending); }