/// <summary> /// Addes the given <see cref="FontSetGroup"/>s to the resolver. /// </summary> /// <remarks> /// When resolving a font, the groups are examined in the reverse order in which they were added. /// </remarks> /// <param name="p_fsgFontSets">The font set group to add.</param> public void AddFontSets(FontSetGroup p_fsgFontSets) { m_lstFontSetGroups.Add(p_fsgFontSets); }
/// <summary> /// A simple constructor that initializes the theme. /// </summary> /// <param name="p_icnIcon">The icon to use for this theme.</param> /// <param name="p_clrPrimary">The theme's primary colour.</param> /// <param name="p_fsgFontSets">The theme's font sets.</param> public Theme(Icon p_icnIcon, Color p_clrPrimary, FontSetGroup p_fsgFontSets) { Icon = p_icnIcon; PrimaryColour = p_clrPrimary; FontSets = p_fsgFontSets ?? new FontSetGroup(); }
/// <summary> /// Sets up the fonts. /// </summary> /// <returns>The <see cref="NexusFontSetResolver"/> to be used.</returns> private NexusFontSetResolver SetUpFonts() { FontManager.Add("LinBiolinum", Resources.LinBiolinum_RB); FontManager.Add("LinBiolinum", Resources.LinBiolinum_RI); FontSet fstDefault = new FontSet(new string[] { "Microsoft Sans Serif", "Arial" }); FontSetGroup fsgDefault = new FontSetGroup(fstDefault); fsgDefault.AddFontSet("StandardText", fstDefault); fsgDefault.AddFontSet("HeadingText", fstDefault); fsgDefault.AddFontSet("SmallText", new FontSet(new string[] { "Segoe UI", "Arial" })); fsgDefault.AddFontSet("MenuText", new FontSet(new string[] { "Segoe UI", "Arial" })); fsgDefault.AddFontSet("GameSearchText", new FontSet(new string[] { "LinBiolinum" })); fsgDefault.AddFontSet("TestText", new FontSet(new string[] { "Wingdings" })); NexusFontSetResolver fsrResolver = new NexusFontSetResolver(); fsrResolver.AddFontSets(fsgDefault); FontProvider.SetFontSetResolver(fsrResolver); return fsrResolver; }