/// <summary> /// Sets up several default values for the gameview. /// </summary> public override void GameInitialize() { // Set the required values GAME_ENGINE.SetTitle($"Missile Command {Registers.version}"); GAME_ENGINE.SetIcon("icon.ico"); // Set the optional values GAME_ENGINE.SetScreenWidth(Registers.ScreenWidth); GAME_ENGINE.SetScreenHeight(Registers.ScreenHeight); GAME_ENGINE.SetBackgroundColor(0, 0, 0); //Appelblauwzeegroen //GAME_ENGINE.SetBackgroundColor(49, 77, 121); //The Unity background color }
public override void GameInitialize() { // Set the required values GAME_ENGINE.SetTitle("Canvas v1.1.1"); GAME_ENGINE.SetIcon("icon.ico"); // Set the optional values GAME_ENGINE.SetScreenWidth(640); GAME_ENGINE.SetScreenHeight(240); GAME_ENGINE.SetBackgroundColor(0, 167, 141); //Appelblauwzeegroen //GAME_ENGINE.SetBackgroundColor(49, 77, 121); //The Unity background color }
public override void GameInitialize() { // Set the required values GAME_ENGINE.SetTitle("League of Advanture"); GAME_ENGINE.SetIcon("icon.ico"); // Set the optional values GAME_ENGINE.SetWidth(1280); GAME_ENGINE.SetHeight(768); //GAME_ENGINE.SetBackgroundColor(0, 167, 141); //Appelblauwzeegroen GAME_ENGINE.SetBackgroundColor(49, 77, 121); //The Unity background color }