public override void Update() { Vector2 muisPositie = GAME_ENGINE.GetMousePosition(); xPositie = muisPositie.X; yPositie = muisPositie.Y; //1,1 if (Snap[0] == false && m_Een[0] == false) { if ((xPositie >= CurrentX1_1 && xPositie <= CurrentX1_1 + 101) && (yPositie >= CurrentY1_1 && yPositie <= CurrentY1_1 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[0] == false) { linksGeklikt[0] = true; } } if (linksGeklikt[0] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[0] = false; } CurrentX1_1 = xPositie - 50; CurrentY1_1 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX1_1 = muisPositie.X - 50; CurrentY1_1 = muisPositie.Y - 50; linksGeklikt[0] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX1_1 >= X_Locked[0] && CurrentX1_1 <= X_Locked[0] + 40) && (CurrentY1_1 >= Y_Locked[0] && CurrentY1_1 <= Y_Locked[0] + 40)) { CurrentX1_1 = X_Locked[0]; CurrentY1_1 = Y_Locked[0]; Snap[0] = true; } } } } //1,2 if (Snap[1] == false && m_Een[1] == false) { if ((xPositie >= CurrentX1_2 && xPositie <= CurrentX1_2 + 101) && (yPositie >= CurrentY1_2 && yPositie <= CurrentY1_2 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[1] == false) { linksGeklikt[1] = true; } } if (linksGeklikt[1] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[1] = false; } CurrentX1_2 = xPositie - 50; CurrentY1_2 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX1_2 = muisPositie.X - 50; CurrentY1_2 = muisPositie.Y - 50; linksGeklikt[1] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX1_2 >= X_Locked[1] && CurrentX1_2 <= X_Locked[1] + 40) && (CurrentY1_2 >= Y_Locked[0] && CurrentY1_2 <= Y_Locked[0] + 40)) { CurrentX1_2 = X_Locked[1]; CurrentY1_2 = Y_Locked[0]; Snap[1] = true; } } } } //1,3 if (Snap[2] == false && m_Een[2] == false) { if ((xPositie >= CurrentX1_3 && xPositie <= CurrentX1_3 + 101) && (yPositie >= CurrentY1_3 && yPositie <= CurrentY1_3 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[2] == false) { linksGeklikt[2] = true; } } if (linksGeklikt[2] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[2] = false; } CurrentX1_3 = xPositie - 50; CurrentY1_3 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX1_3 = muisPositie.X - 50; CurrentY1_3 = muisPositie.Y - 50; linksGeklikt[2] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX1_3 >= X_Locked[2] && CurrentX1_3 <= X_Locked[2] + 40) && (CurrentY1_3 >= Y_Locked[0] && CurrentY1_3 <= Y_Locked[0] + 40)) { CurrentX1_3 = X_Locked[2]; CurrentY1_3 = Y_Locked[0]; Snap[2] = true; } } } } //1,4 if (Snap[3] == false && m_Een[3] == false) { if ((xPositie >= CurrentX1_4 && xPositie <= CurrentX1_4 + 101) && (yPositie >= CurrentY1_4 && yPositie <= CurrentY1_4 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[3] == false) { linksGeklikt[3] = true; } } if (linksGeklikt[3] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[3] = false; } CurrentX1_4 = xPositie - 50; CurrentY1_4 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX1_4 = muisPositie.X - 50; CurrentY1_4 = muisPositie.Y - 50; linksGeklikt[3] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX1_4 >= X_Locked[3] && CurrentX1_4 <= X_Locked[3] + 40) && (CurrentY1_4 >= Y_Locked[0] && CurrentY1_4 <= Y_Locked[0] + 40)) { CurrentX1_4 = X_Locked[3]; CurrentY1_4 = Y_Locked[0]; Snap[3] = true; } } } } //1,5 if (Snap[4] == false && m_Een[4] == false) { if ((xPositie >= CurrentX1_5 && xPositie <= CurrentX1_5 + 101) && (yPositie >= CurrentY1_5 && yPositie <= CurrentY1_5 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[4] == false) { linksGeklikt[4] = true; } } if (linksGeklikt[4] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[4] = false; } CurrentX1_5 = xPositie - 50; CurrentY1_5 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX1_5 = muisPositie.X - 50; CurrentY1_5 = muisPositie.Y - 50; linksGeklikt[4] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX1_5 >= X_Locked[4] && CurrentX1_5 <= X_Locked[4] + 40) && (CurrentY1_5 >= Y_Locked[0] && CurrentY1_5 <= Y_Locked[0] + 40)) { CurrentX1_5 = X_Locked[4]; CurrentY1_5 = Y_Locked[0]; Snap[4] = true; } } } } //2,1 if (Snap[5] == false && m_Een[5] == false) { if ((xPositie >= CurrentX2_1 && xPositie <= CurrentX2_1 + 101) && (yPositie >= CurrentY2_1 && yPositie <= CurrentY2_1 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[5] == false) { linksGeklikt[5] = true; } } if (linksGeklikt[5] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[5] = false; } CurrentX2_1 = xPositie - 50; CurrentY2_1 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX2_1 = muisPositie.X - 50; CurrentY2_1 = muisPositie.Y - 50; linksGeklikt[5] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX2_1 >= X_Locked[0] && CurrentX2_1 <= X_Locked[0] + 40) && (CurrentY2_1 >= Y_Locked[1] && CurrentY2_1 <= Y_Locked[1] + 40)) { CurrentX2_1 = X_Locked[0]; CurrentY2_1 = Y_Locked[1]; Snap[5] = true; } } } } if (Snap[6] == false && m_Een[6] == false) { //2,2 if ((xPositie >= CurrentX2_2 && xPositie <= CurrentX2_2 + 101) && (yPositie >= CurrentY2_2 && yPositie <= CurrentY2_2 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[6] == false) { linksGeklikt[6] = true; } } if (linksGeklikt[6] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[6] = false; } CurrentX2_2 = xPositie - 50; CurrentY2_2 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX2_2 = muisPositie.X - 50; CurrentY2_2 = muisPositie.Y - 50; linksGeklikt[6] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX2_2 >= X_Locked[1] && CurrentX2_2 <= X_Locked[1] + 40) && (CurrentY2_2 >= Y_Locked[1] && CurrentY2_2 <= Y_Locked[1] + 40)) { CurrentX2_2 = X_Locked[1]; CurrentY2_2 = Y_Locked[1]; Snap[6] = true; } } } } //2,3 if (Snap[7] == false && m_Een[7] == false) { if ((xPositie >= CurrentX2_3 && xPositie <= CurrentX2_3 + 101) && (yPositie >= CurrentY2_3 && yPositie <= CurrentY2_3 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[7] == false) { linksGeklikt[7] = true; } } if (linksGeklikt[7] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[7] = false; } CurrentX2_3 = xPositie - 50; CurrentY2_3 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX2_3 = muisPositie.X - 50; CurrentY2_3 = muisPositie.Y - 50; linksGeklikt[7] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX2_3 >= X_Locked[2] && CurrentX2_3 <= X_Locked[2] + 40) && (CurrentY2_3 >= Y_Locked[1] && CurrentY2_3 <= Y_Locked[1] + 40)) { CurrentX2_3 = X_Locked[2]; CurrentY2_3 = Y_Locked[1]; Snap[7] = true; } } } } //2,4 if (Snap[8] == false && m_Een[8] == false) { if ((xPositie >= CurrentX2_4 && xPositie <= CurrentX2_4 + 101) && (yPositie >= CurrentY2_4 && yPositie <= CurrentY2_4 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[8] == false) { linksGeklikt[8] = true; } } if (linksGeklikt[8] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[8] = false; } CurrentX2_4 = xPositie - 50; CurrentY2_4 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX2_4 = muisPositie.X - 50; CurrentY2_4 = muisPositie.Y - 50; linksGeklikt[8] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX2_4 >= X_Locked[3] && CurrentX2_4 <= X_Locked[3] + 40) && (CurrentY2_4 >= Y_Locked[1] && CurrentY2_4 <= Y_Locked[1] + 40)) { CurrentX2_4 = X_Locked[3]; CurrentY2_4 = Y_Locked[1]; Snap[8] = true; } } } } //2,5 if (Snap[9] == false && m_Een[9] == false) { if ((xPositie >= CurrentX2_5 && xPositie <= CurrentX2_5 + 101) && (yPositie >= CurrentY2_5 && yPositie <= CurrentY2_5 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[9] == false) { linksGeklikt[9] = true; } } if (linksGeklikt[9] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[9] = false; } CurrentX2_5 = xPositie - 50; CurrentY2_5 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX2_5 = muisPositie.X - 50; CurrentY2_5 = muisPositie.Y - 50; linksGeklikt[9] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX2_5 >= X_Locked[4] && CurrentX2_5 <= X_Locked[4] + 40) && (CurrentY2_5 >= Y_Locked[1] && CurrentY2_5 <= Y_Locked[1] + 40)) { CurrentX2_5 = X_Locked[4]; CurrentY2_5 = Y_Locked[1]; Snap[9] = true; } } } } //3,1 if (Snap[10] == false && m_Een[10] == false) { if ((xPositie >= CurrentX3_1 && xPositie <= CurrentX3_1 + 101) && (yPositie >= CurrentY3_1 && yPositie <= CurrentY3_1 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[10] == false) { linksGeklikt[10] = true; } } if (linksGeklikt[10] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[10] = false; } CurrentX3_1 = xPositie - 50; CurrentY3_1 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX3_1 = muisPositie.X - 50; CurrentY3_1 = muisPositie.Y - 50; linksGeklikt[10] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX3_1 >= X_Locked[0] && CurrentX3_1 <= X_Locked[0] + 40) && (CurrentY3_1 >= Y_Locked[2] && CurrentY3_1 <= Y_Locked[2] + 40)) { CurrentX3_1 = X_Locked[0]; CurrentY3_1 = Y_Locked[2]; Snap[10] = true; } } } } //3,2 if (Snap[11] == false && m_Een[11] == false) { if ((xPositie >= CurrentX3_2 && xPositie <= CurrentX3_2 + 101) && (yPositie >= CurrentY3_2 && yPositie <= CurrentY3_2 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[11] == false) { linksGeklikt[11] = true; } } if (linksGeklikt[11] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[11] = false; } CurrentX3_2 = xPositie - 50; CurrentY3_2 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX3_2 = muisPositie.X - 50; CurrentY3_2 = muisPositie.Y - 50; linksGeklikt[11] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX3_2 >= X_Locked[1] && CurrentX3_2 <= X_Locked[1] + 40) && (CurrentY3_2 >= Y_Locked[2] && CurrentY3_2 <= Y_Locked[2] + 40)) { CurrentX3_2 = X_Locked[1]; CurrentY3_2 = Y_Locked[2]; Snap[11] = true; } } } } //3,3 if (Snap[12] == false && m_Een[12] == false) { if ((xPositie >= CurrentX3_3 && xPositie <= CurrentX3_3 + 101) && (yPositie >= CurrentY3_3 && yPositie <= CurrentY3_3 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[12] == false) { linksGeklikt[12] = true; } } if (linksGeklikt[12] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[12] = false; } CurrentX3_3 = xPositie - 50; CurrentY3_3 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX3_3 = muisPositie.X - 50; CurrentY3_3 = muisPositie.Y - 50; linksGeklikt[12] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX3_3 >= X_Locked[2] && CurrentX3_3 <= X_Locked[2] + 40) && (CurrentY3_3 >= Y_Locked[2] && CurrentY3_3 <= Y_Locked[2] + 40)) { CurrentX3_3 = X_Locked[2]; CurrentY3_3 = Y_Locked[2]; Snap[12] = true; } } } } //3,4 if (Snap[13] == false && m_Een[13] == false) { if ((xPositie >= CurrentX3_4 && xPositie <= CurrentX3_4 + 101) && (yPositie >= CurrentY3_4 && yPositie <= CurrentY3_4 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[13] == false) { linksGeklikt[13] = true; } } if (linksGeklikt[13] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[13] = false; } CurrentX3_4 = xPositie - 50; CurrentY3_4 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX3_4 = muisPositie.X - 50; CurrentY3_4 = muisPositie.Y - 50; linksGeklikt[13] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX3_4 >= X_Locked[3] && CurrentX3_4 <= X_Locked[3] + 40) && (CurrentY3_4 >= Y_Locked[2] && CurrentY3_4 <= Y_Locked[2] + 40)) { CurrentX3_4 = X_Locked[3]; CurrentY3_4 = Y_Locked[2]; Snap[13] = true; } } } } //3,5 if (Snap[14] == false && m_Een[14] == false) { if ((xPositie >= CurrentX3_5 && xPositie <= CurrentX3_5 + 101) && (yPositie >= CurrentY3_5 && yPositie <= CurrentY3_5 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[14] == false) { linksGeklikt[14] = true; } } if (linksGeklikt[14] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[14] = false; } CurrentX3_5 = xPositie - 50; CurrentY3_5 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX3_5 = muisPositie.X - 50; CurrentY3_5 = muisPositie.Y - 50; linksGeklikt[14] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX3_5 >= X_Locked[4] && CurrentX3_5 <= X_Locked[4] + 40) && (CurrentY3_5 >= Y_Locked[2] && CurrentY3_5 <= Y_Locked[2] + 40)) { CurrentX3_5 = X_Locked[4]; CurrentY3_5 = Y_Locked[2]; Snap[14] = true; } } } } //4,1 if (Snap[15] == false && m_Een[15] == false) { if ((xPositie >= CurrentX4_1 && xPositie <= CurrentX4_1 + 101) && (yPositie >= CurrentY4_1 && yPositie <= CurrentY4_1 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[15] == false) { linksGeklikt[15] = true; } } if (linksGeklikt[15] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[15] = false; } CurrentX4_1 = xPositie - 50; CurrentY4_1 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX4_1 = muisPositie.X - 50; CurrentY4_1 = muisPositie.Y - 50; linksGeklikt[15] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX4_1 >= X_Locked[0] && CurrentX4_1 <= X_Locked[0] + 40) && (CurrentY4_1 >= Y_Locked[3] && CurrentY4_1 <= Y_Locked[3] + 40)) { CurrentX4_1 = X_Locked[0]; CurrentY4_1 = Y_Locked[3]; Snap[15] = true; } } } } //4,2 if (Snap[16] == false && m_Een[16] == false) { if ((xPositie >= CurrentX4_2 && xPositie <= CurrentX4_2 + 101) && (yPositie >= CurrentY4_2 && yPositie <= CurrentY4_2 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[16] == false) { linksGeklikt[16] = true; } } if (linksGeklikt[16] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[16] = false; } CurrentX4_2 = xPositie - 50; CurrentY4_2 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX4_2 = muisPositie.X - 50; CurrentY4_2 = muisPositie.Y - 50; linksGeklikt[16] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX4_2 >= X_Locked[1] && CurrentX4_2 <= X_Locked[1] + 40) && (CurrentY4_2 >= Y_Locked[3] && CurrentY4_2 <= Y_Locked[3] + 40)) { CurrentX4_2 = X_Locked[1]; CurrentY4_2 = Y_Locked[3]; Snap[16] = true; } } } } //4,3 if (Snap[17] == false && m_Een[17] == false) { if ((xPositie >= CurrentX4_3 && xPositie <= CurrentX4_3 + 101) && (yPositie >= CurrentY4_3 && yPositie <= CurrentY4_3 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[17] == false) { linksGeklikt[17] = true; } } if (linksGeklikt[17] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[17] = false; } CurrentX4_3 = xPositie - 50; CurrentY4_3 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX4_3 = muisPositie.X - 50; CurrentY4_3 = muisPositie.Y - 50; linksGeklikt[17] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX4_3 >= X_Locked[2] && CurrentX4_3 <= X_Locked[2] + 40) && (CurrentY4_3 >= Y_Locked[3] && CurrentY4_3 <= Y_Locked[3] + 40)) { CurrentX4_3 = X_Locked[2]; CurrentY4_3 = Y_Locked[3]; Snap[17] = true; } } } } //4,4 if (Snap[18] == false && m_Een[18] == false) { if ((xPositie >= CurrentX4_4 && xPositie <= CurrentX4_4 + 101) && (yPositie >= CurrentY4_4 && yPositie <= CurrentY4_4 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[18] == false) { linksGeklikt[18] = true; } } if (linksGeklikt[18] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[18] = false; } CurrentX4_4 = xPositie - 50; CurrentY4_4 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX4_4 = muisPositie.X - 50; CurrentY4_4 = muisPositie.Y - 50; linksGeklikt[18] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX4_4 >= X_Locked[3] && CurrentX4_4 <= X_Locked[3] + 40) && (CurrentY4_4 >= Y_Locked[3] && CurrentY4_4 <= Y_Locked[3] + 40)) { CurrentX4_4 = X_Locked[3]; CurrentY4_4 = Y_Locked[3]; Snap[18] = true; } } } } //4,5 if (Snap[19] == false && m_Een[19] == false) { if ((xPositie >= CurrentX4_5 && xPositie <= CurrentX4_5 + 101) && (yPositie >= CurrentY4_5 && yPositie <= CurrentY4_5 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[19] == false) { linksGeklikt[19] = true; } } if (linksGeklikt[19] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[19] = false; } CurrentX4_5 = xPositie - 50; CurrentY4_5 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX4_5 = muisPositie.X - 50; CurrentY4_5 = muisPositie.Y - 50; linksGeklikt[19] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX4_5 >= X_Locked[4] && CurrentX4_5 <= X_Locked[4] + 40) && (CurrentY4_5 >= Y_Locked[3] && CurrentY4_5 <= Y_Locked[3] + 40)) { CurrentX4_5 = X_Locked[4]; CurrentY4_5 = Y_Locked[3]; Snap[19] = true; } } } } //5,1 if (Snap[20] == false && m_Een[20] == false) { if ((xPositie >= CurrentX5_1 && xPositie <= CurrentX5_1 + 101) && (yPositie >= CurrentY5_1 && yPositie <= CurrentY5_1 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[20] == false) { linksGeklikt[20] = true; } } if (linksGeklikt[20] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[20] = false; } CurrentX5_1 = xPositie - 50; CurrentY5_1 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX5_1 = muisPositie.X - 50; CurrentY5_1 = muisPositie.Y - 50; linksGeklikt[20] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX5_1 >= X_Locked[0] && CurrentX5_1 <= X_Locked[0] + 40) && (CurrentY5_1 >= Y_Locked[4] && CurrentY5_1 <= Y_Locked[4] + 40)) { CurrentX5_1 = X_Locked[0]; CurrentY5_1 = Y_Locked[4]; Snap[20] = true; } } } } //5,2 if (Snap[21] == false && m_Een[21] == false) { if ((xPositie >= CurrentX5_2 && xPositie <= CurrentX5_2 + 101) && (yPositie >= CurrentY5_2 && yPositie <= CurrentY5_2 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[21] == false) { linksGeklikt[21] = true; } } if (linksGeklikt[21] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[21] = false; } CurrentX5_2 = xPositie - 50; CurrentY5_2 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX5_2 = muisPositie.X - 50; CurrentY5_2 = muisPositie.Y - 50; linksGeklikt[21] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX5_2 >= X_Locked[1] && CurrentX5_2 <= X_Locked[1] + 40) && (CurrentY5_2 >= Y_Locked[4] && CurrentY5_2 <= Y_Locked[4] + 40)) { CurrentX5_2 = X_Locked[1]; CurrentY5_2 = Y_Locked[4]; Snap[21] = true; } } } } //5,3 if (Snap[22] == false && m_Een[22] == false) { if ((xPositie >= CurrentX5_3 && xPositie <= CurrentX5_3 + 101) && (yPositie >= CurrentY5_3 && yPositie <= CurrentY5_3 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[22] == false) { linksGeklikt[22] = true; } } if (linksGeklikt[22] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[22] = false; } CurrentX5_3 = xPositie - 50; CurrentY5_3 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX5_3 = muisPositie.X - 50; CurrentY5_3 = muisPositie.Y - 50; linksGeklikt[22] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX5_3 >= X_Locked[2] && CurrentX5_3 <= X_Locked[2] + 40) && (CurrentY5_3 >= Y_Locked[4] && CurrentY5_3 <= Y_Locked[4] + 40)) { CurrentX5_3 = X_Locked[2]; CurrentY5_3 = Y_Locked[4]; Snap[22] = true; } } } } //5,4 if (Snap[23] == false && m_Een[23] == false) { if ((xPositie >= CurrentX5_4 && xPositie <= CurrentX5_4 + 101) && (yPositie >= CurrentY5_4 && yPositie <= CurrentY5_4 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[23] == false) { linksGeklikt[23] = true; } } if (linksGeklikt[23] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[23] = false; } CurrentX5_4 = xPositie - 50; CurrentY5_4 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX5_4 = muisPositie.X - 50; CurrentY5_4 = muisPositie.Y - 50; linksGeklikt[23] = false; for (i = 0; i < 25; i++) { m_Een[i] = false; } if ((CurrentX5_4 >= X_Locked[3] && CurrentX5_4 <= X_Locked[3] + 40) && (CurrentY5_4 >= Y_Locked[4] && CurrentY5_4 <= Y_Locked[4] + 40)) { CurrentX5_4 = X_Locked[3]; CurrentY5_4 = Y_Locked[4]; Snap[23] = true; } } } } //5,5 if (Snap[24] == false && m_Een[24] == false) { if ((xPositie >= CurrentX5_5 && xPositie <= CurrentX5_5 + 101) && (yPositie >= CurrentY5_5 && yPositie <= CurrentY5_5 + 101)) { if (GAME_ENGINE.GetMouseButtonUp(0) && linksGeklikt[24] == false) { linksGeklikt[24] = true; } } if (linksGeklikt[24] == true) { for (i = 0; i < 25; i++) { m_Een[i] = true; m_Een[24] = false; } CurrentX5_5 = xPositie - 50; CurrentY5_5 = yPositie - 50; if (GAME_ENGINE.GetMouseButtonUp(1)) { CurrentX5_5 = muisPositie.X - 50; CurrentY5_5 = muisPositie.Y - 50; linksGeklikt[24] = false; for (i = 0; i < 24; i++) { m_Een[i] = false; } if ((CurrentX5_5 >= X_Locked[4] && CurrentX5_5 <= X_Locked[4] + 40) && (CurrentY5_5 >= Y_Locked[4] && CurrentY5_5 <= Y_Locked[4] + 40)) { CurrentX5_5 = X_Locked[4]; CurrentY5_5 = Y_Locked[4]; Snap[24] = true; } } } } }