コード例 #1
0
 public GravityAffector(GAFTTYPE gtype, bool isacc, Vector3 dir, EffectNode node)
     : base(node, AFFECTORTYPE.GravityAffector)
 {
     GType = gtype;
     Dir   = dir;
     Dir.Normalize();
     IsAccelerate = isacc;
 }
コード例 #2
0
 public GravityAffector(GAFTTYPE gtype, bool isacc, Vector3 dir, EffectNode node)
     : base(node, AFFECTORTYPE.GravityAffector)
 {
     GType = gtype;
     Dir = dir;
     Dir.Normalize();
     IsAccelerate = isacc;
 }
コード例 #3
0
 public GravityAffector(Transform obj, GAFTTYPE gtype, MAGTYPE mtype, bool isacc, Vector3 dir, float mag, AnimationCurve curve, EffectNode node)
     : base(node, AFFECTORTYPE.GravityAffector)
 {
     GType     = gtype;
     MType     = mtype;
     Magnitude = mag;
     MagCurve  = curve;
     Dir       = dir;
     Dir.Normalize();
     GravityObj   = obj;
     IsAccelerate = isacc;
 }
コード例 #4
0
ファイル: GravityAffector.cs プロジェクト: sylafrs/rugby
 public GravityAffector(Transform obj, GAFTTYPE gtype, MAGTYPE mtype,bool isacc, Vector3 dir, float mag,AnimationCurve curve,EffectNode node)
     : base(node, AFFECTORTYPE.GravityAffector)
 {
     GType = gtype;
     MType = mtype;
     Magnitude = mag;
     MagCurve = curve;
     Dir = dir;
     Dir.Normalize();
     GravityObj = obj;
     IsAccelerate = isacc;
 }