public GravityAffector(GAFTTYPE gtype, bool isacc, Vector3 dir, EffectNode node) : base(node, AFFECTORTYPE.GravityAffector) { GType = gtype; Dir = dir; Dir.Normalize(); IsAccelerate = isacc; }
public GravityAffector(Transform obj, GAFTTYPE gtype, MAGTYPE mtype, bool isacc, Vector3 dir, float mag, AnimationCurve curve, EffectNode node) : base(node, AFFECTORTYPE.GravityAffector) { GType = gtype; MType = mtype; Magnitude = mag; MagCurve = curve; Dir = dir; Dir.Normalize(); GravityObj = obj; IsAccelerate = isacc; }
public GravityAffector(Transform obj, GAFTTYPE gtype, MAGTYPE mtype,bool isacc, Vector3 dir, float mag,AnimationCurve curve,EffectNode node) : base(node, AFFECTORTYPE.GravityAffector) { GType = gtype; MType = mtype; Magnitude = mag; MagCurve = curve; Dir = dir; Dir.Normalize(); GravityObj = obj; IsAccelerate = isacc; }