public void SendProgress() { Dictionary <string, object> progress = new Dictionary <string, object> (); progress.Add("score", "499"); List <object> tags = new List <object> (); tags.Add("wizard"); // send fake player progress FuelSDK.SendProgress(progress, tags); }
public void SendProgress() { ResetProgressDictionary(); //Rings Collected SetRingsCollectedProgress(100); //Red Rings Collected SetRedRingsCollectedProgress(100); //Distance Run Dictionary <string, int> distanceRunDict = new Dictionary <string, int>(); distanceRunDict ["value"] = 500; progressDictionary["DistanceRunDict"] = distanceRunDict; //Score Dictionary <string, int> scoreDict = new Dictionary <string, int>(); scoreDict ["value"] = 500; progressDictionary["ScoreDict"] = scoreDict; //Destroy Enemies Dictionary <string, int> destroyEnemiesDict = new Dictionary <string, int>(); destroyEnemiesDict ["value"] = 500; progressDictionary["DestroyEnemiesDict"] = destroyEnemiesDict; //Destroy Crabs Dictionary <string, int> destroyCrabsDict = new Dictionary <string, int>(); destroyCrabsDict ["value"] = 25; progressDictionary["DestroyCrabsDict"] = destroyCrabsDict; //Destroy Motor Bugs Dictionary <string, int> destroyMotorbugsDict = new Dictionary <string, int>(); destroyMotorbugsDict ["value"] = 25; progressDictionary["DestroyMotorbugsDict"] = destroyMotorbugsDict; //Lane Changes Dictionary <string, int> laneChangesDict = new Dictionary <string, int>(); laneChangesDict ["value"] = 25; progressDictionary["LaneChangesDict"] = laneChangesDict; //Dashes Used Dictionary <string, int> dashesUsedDict = new Dictionary <string, int>(); dashesUsedDict ["value"] = 9; progressDictionary["DashesUsedDict"] = dashesUsedDict; //Jump Obstacle Dictionary <string, int> jumpObstacleDict = new Dictionary <string, int>(); jumpObstacleDict ["value"] = 9; progressDictionary["JumpObstacleDict"] = jumpObstacleDict; //Jump Enemy Dictionary <string, int> jumpEnemyDict = new Dictionary <string, int>(); jumpEnemyDict ["value"] = 9; progressDictionary["JumpEnemyDict"] = jumpEnemyDict; //Roll Under Dictionary <string, int> rollUnderDict = new Dictionary <string, int>(); rollUnderDict ["value"] = 9; progressDictionary["RollUnderDict"] = rollUnderDict; //Roll Distance Dictionary <string, int> rollDistanceDict = new Dictionary <string, int>(); rollDistanceDict ["value"] = 9; progressDictionary["RollDistanceDict"] = rollDistanceDict; List <object> ruleFilterTags = new List <object>(); FuelSDK.SendProgress(progressDictionary, ruleFilterTags); }