private void on_game_over() { LastSelectFuben = null; LastEnterFuben = null; select_random_fuben(); client.GameSocket.fightLevelHandler.leaveDungeonRequest((err, rsp) => { runner.log_response("leaveDungeonRequest done", err, rsp); }); }
private void select_random_fuben() { client.GameSocket.fightLevelHandler.fubenListRequest( (int)Config.DType, (int)Config.DLevel, (err, rsp) => { LastFubenList = rsp; LastSelectFuben = CUtils.GetRandomInArray <FubenInfo>(rsp.s2c_list, bot.Random); // LastSelectFuben = rsp.s2c_list[0]; runner.log_response("fubenListRequest done", err, rsp); }); }