Exemple #1
0
 private void on_game_over()
 {
     LastSelectFuben = null;
     LastEnterFuben  = null;
     select_random_fuben();
     client.GameSocket.fightLevelHandler.leaveDungeonRequest((err, rsp) =>
     {
         runner.log_response("leaveDungeonRequest done", err, rsp);
     });
 }
Exemple #2
0
 private void select_random_fuben()
 {
     client.GameSocket.fightLevelHandler.fubenListRequest(
         (int)Config.DType,
         (int)Config.DLevel,
         (err, rsp) =>
     {
         LastFubenList   = rsp;
         LastSelectFuben = CUtils.GetRandomInArray <FubenInfo>(rsp.s2c_list, bot.Random);
         // LastSelectFuben = rsp.s2c_list[0];
         runner.log_response("fubenListRequest done", err, rsp);
     });
 }