private static SetVelocity2d _getOrCacheFSMSetVelocity2D(string stateName, string fsmName, GameObject go, int index) { SetVelocity2d outVal = null; PlayMakerFSM myFsm = _getOrCacheFSM(fsmName, go); if (index < 0) { FsmState myState; if (myFsm != null) { myState = myFsm.GetState(stateName); } else { return(null); } if (myState != null) { outVal = (SetVelocity2d)myState.Actions.FirstOrDefault(setVelo => setVelo is SetVelocity2d); } return(outVal); } else { return(FsmUtil.GetAction <SetVelocity2d>(myFsm, stateName, index)); } }
private static Wait _getOrCacheFSMWait(string stateName, string fsmName, GameObject go, int index) { Wait outVal = null; PlayMakerFSM myFsm = _getOrCacheFSM(fsmName, go); if (index < 0) { FsmState myState; if (myFsm != null) { myState = myFsm.GetState(stateName); } else { return(null); } if (myState != null) { outVal = (Wait)myState.Actions.FirstOrDefault(wait => wait is Wait); } return(outVal); } else { return(FsmUtil.GetAction <Wait>(myFsm, stateName, index)); } }