コード例 #1
0
        private static Wait _getOrCacheFSMWait(string stateName, string fsmName, GameObject go, int index)
        {
            Wait outVal = null;

            PlayMakerFSM myFsm = _getOrCacheFSM(fsmName, go);

            if (index < 0)
            {
                FsmState myState;
                if (myFsm != null)
                {
                    myState = myFsm.GetState(stateName);
                }
                else
                {
                    return(null);
                }
                if (myState != null)
                {
                    outVal = (Wait)myState.Actions.FirstOrDefault(wait => wait is Wait);
                }

                return(outVal);
            }
            else
            {
                return(FsmUtil.GetAction <Wait>(myFsm, stateName, index));
            }
        }
コード例 #2
0
        private static SetVelocity2d _getOrCacheFSMSetVelocity2D(string stateName, string fsmName, GameObject go, int index)
        {
            SetVelocity2d outVal = null;

            PlayMakerFSM myFsm = _getOrCacheFSM(fsmName, go);

            if (index < 0)
            {
                FsmState myState;
                if (myFsm != null)
                {
                    myState = myFsm.GetState(stateName);
                }
                else
                {
                    return(null);
                }
                if (myState != null)
                {
                    outVal = (SetVelocity2d)myState.Actions.FirstOrDefault(setVelo => setVelo is SetVelocity2d);
                }

                return(outVal);
            }
            else
            {
                return(FsmUtil.GetAction <SetVelocity2d>(myFsm, stateName, index));
            }
        }
コード例 #3
0
ファイル: ItemData.cs プロジェクト: iamwyza/hk-bossrush
        public void Spawn()
        {
            if (shiny == null)
            {
                if (id == 0)
                {
                    shiny = Instantiate(BossRush.shinySlot1);
                }
                if (id == 1)
                {
                    shiny = Instantiate(BossRush.shinySlot2);
                }
                if (id == 2)
                {
                    shiny = Instantiate(BossRush.shinySlot3);
                }
            }
            if (position.x < -900)
            {
                shiny.transform.position = new Vector2((BossRush.hc.transform.position.x + (id == 1 ? -2.75f : 0) + (id == 2 ? 2.75f : 0)), BossRush.hc.transform.position.y);
            }
            else
            {
                shiny.transform.position = position;
            }
            PlayMakerFSM shinyFSM = FSMUtility.LocateFSM(shiny, "Shiny Control");

            shinyFSM.FsmVariables.GetFsmInt("Trinket Num").Value = id + 1;
            FsmUtil.ChangeTransition(shinyFSM, "PD Bool?", "COLLECTED", "Fling?");

            shiny.name = "ITEM_" + id;
        }