void Update() { if (Input.GetKeyDown(KeyCode.Space)) { if (Time.timeScale == 0) { Time.timeScale = 1.0f; } else { Time.timeScale = 0; } } if (FrogGamePlayer.CheckGround() && !isGameOver) { //GetLatestIndex(); RandomMove(); if (Input.GetKeyDown(KeyCode.A)) { //Jump(); } else if (Input.GetKeyDown(KeyCode.S)) { //DoubleJump(); } uiScore.text = "Score : " + scoreValue.ToString(); } CheckGameOver(); }
void Update() { if (Input.GetKeyDown(KeyCode.UpArrow)) { Time.timeScale *= 2; } else if (Input.GetKeyDown(KeyCode.DownArrow)) { Time.timeScale *= 0.5f; } else if (Input.GetKeyDown(KeyCode.R)) { UnityEngine.SceneManagement.SceneManager.LoadScene(0); } if (Input.GetKeyDown(KeyCode.Space)) { if (Time.timeScale == 0) { Time.timeScale = 1.0f; } else { Time.timeScale = 0; } } if (FrogGamePlayer.CheckGround() && !isGameOver) { //GetLatestIndex(); RandomMove(); if (Input.GetKeyDown(KeyCode.A)) { //Jump(); } else if (Input.GetKeyDown(KeyCode.S)) { //DoubleJump(); } uiScore.text = "Score : " + scoreValue.ToString(); } timeValue += Time.deltaTime; uiTime.text = "Time : " + ((int)timeValue / 60).ToString("D2") + ":" + (((int)timeValue) % 60).ToString("D2"); CheckGameOver(); }