Ejemplo n.º 1
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            if (Time.timeScale == 0)
            {
                Time.timeScale = 1.0f;
            }
            else
            {
                Time.timeScale = 0;
            }
        }

        if (FrogGamePlayer.CheckGround() && !isGameOver)
        {
            //GetLatestIndex();
            RandomMove();

            if (Input.GetKeyDown(KeyCode.A))
            {
                //Jump();
            }
            else if (Input.GetKeyDown(KeyCode.S))
            {
                //DoubleJump();
            }

            uiScore.text = "Score : " + scoreValue.ToString();
        }

        CheckGameOver();
    }
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            Time.timeScale *= 2;
        }
        else if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            Time.timeScale *= 0.5f;
        }
        else if (Input.GetKeyDown(KeyCode.R))
        {
            UnityEngine.SceneManagement.SceneManager.LoadScene(0);
        }

        if (Input.GetKeyDown(KeyCode.Space))
        {
            if (Time.timeScale == 0)
            {
                Time.timeScale = 1.0f;
            }
            else
            {
                Time.timeScale = 0;
            }
        }

        if (FrogGamePlayer.CheckGround() && !isGameOver)
        {
            //GetLatestIndex();
            RandomMove();

            if (Input.GetKeyDown(KeyCode.A))
            {
                //Jump();
            }
            else if (Input.GetKeyDown(KeyCode.S))
            {
                //DoubleJump();
            }

            uiScore.text = "Score : " + scoreValue.ToString();
        }

        timeValue  += Time.deltaTime;
        uiTime.text = "Time : " + ((int)timeValue / 60).ToString("D2") + ":" + (((int)timeValue) % 60).ToString("D2");

        CheckGameOver();
    }