private string OnlinePresenceType(Friends.EnumNpPresenceType type) { switch (type + 1) { case 0: return("unknown"); case 1: return("none"); case 2: return("default"); case 3: return("joining"); case 4: return("joining party"); case 5: return("join ack"); default: return("unknown"); } }
private string OnlinePresenceType(Friends.EnumNpPresenceType type) { switch (type) { case Friends.EnumNpPresenceType.IN_GAME_PRESENCE_TYPE_UNKNOWN: return("unknown"); case Friends.EnumNpPresenceType.IN_GAME_PRESENCE_TYPE_NONE: return("none"); case Friends.EnumNpPresenceType.IN_GAME_PRESENCE_TYPE_DEFAULT: return("default"); case Friends.EnumNpPresenceType.IN_GAME_PRESENCE_TYPE_GAME_JOINING: return("joining"); case Friends.EnumNpPresenceType.IN_GAME_PRESENCE_TYPE_GAME_JOINING_ONLY_FOR_PARTY: return("joining party"); case Friends.EnumNpPresenceType.IN_GAME_PRESENCE_TYPE_JOIN_GAME_ACK: return("join ack"); default: return("unknown"); } }