public async Task getAllData() { UINetLoadingComponent.showNetLoading(); try { await HttpReqUtil.Req(NetConfig.getInstance().getWebUrl() + "files/tips.json", TipsConfig.getInstance().init); await HttpReqUtil.Req(NetConfig.getInstance().getWebUrl() + "files/prop.json", PropConfig.getInstance().init); await HttpReqUtil.Req(NetConfig.getInstance().getWebUrl() + "files/zhuanpan.json", ZhuanPanConfig.getInstance().init); await HttpReqUtil.Req(NetConfig.getInstance().getWebUrl() + "files/notice.json", NoticeConfig.getInstance().init); await HttpReqUtil.Req(NetConfig.getInstance().getWebUrl() + "files/friendRoomConfig.json", FriendRoomConfig.getInstance().init); //await SensitiveWordUtil.Req("http://fwdown.hy51v.com/online/file/stopwords.txt"); string data = CommonUtil.getTextFileByBundle("config", "stopwords"); SensitiveWordUtil.WordsDatas = data.Split(','); } catch (Exception ex) { Log.Error(ex); } UINetLoadingComponent.closeNetLoading(); }
private void Init() { GameObject obj = null; for (int i = 0; i < FriendRoomConfig.getInstance().beilvList.Count; ++i) { if (i < huaTypeToggles.Count) { obj = huaTypeToggles[i]; } else { obj = GameObject.Instantiate(huaItem, HuaGrid.transform); UI ui = ComponentFactory.Create <UI, GameObject>(obj); ui.AddComponent <UIHuaTypeToggleComponent>(); huaUIList.Add(ui); huaTypeToggles.Add(obj); } huaUIList[i].GetComponent <UIHuaTypeToggleComponent>().SetToggleInfo(FriendRoomConfig.getInstance().beilvList[i], HuaGrid, i); } /* SetActiveFalse(FriendRoomConfig.getInstance().beilvList.Count, huaTypeToggles);*/ for (int i = 0; i < FriendRoomConfig.getInstance().juShuList.Count; ++i) { if (i < juTypeToggles.Count) { obj = juTypeToggles[i]; } else { obj = GameObject.Instantiate(juItem, JuGrid.transform); UI ui = ComponentFactory.Create <UI, GameObject>(obj); ui.AddComponent <UIJuTypeToggleComponent>(); juUIList.Add(ui); juTypeToggles.Add(obj); } juUIList[i].GetComponent <UIJuTypeToggleComponent>().SetToggleInfo(FriendRoomConfig.getInstance().juShuList[i], JuGrid, i); } for (int i = 0; i < FriendRoomConfig.getInstance().typeList.Count; ++i) { if (i < typeToggles.Count) { obj = typeToggles[i]; } else { obj = GameObject.Instantiate(typeItem, RoomTypeGrid.transform); UI ui = ComponentFactory.Create <UI, GameObject>(obj); ui.AddComponent <UITypeToggleComponent>(); typeUIList.Add(ui); typeToggles.Add(obj); } typeUIList[i].GetComponent <UITypeToggleComponent>().SetToggleInfo(FriendRoomConfig.getInstance().typeList[i], RoomTypeGrid, i); } OwnKeyTxt.text = PlayerInfoComponent.Instance.GetPlayerInfo().FriendKeyCount.ToString(); }