// Use this for initialization void Start() { playerGO = GameObject.FindWithTag("Player"); fc = playerGO.GetComponent <FrequencyController>(); if (randomizeStartingFreq) { frequencyChannel = (int)Random.Range(1, 10.99f); Debug.Log(frequencyChannel); } }
public static FrequencyController Fixture() { FrequencyController controller = new FrequencyController(new FrequencyRepository(), "", new LoginView()); return controller; }
public static FrequencyController Fixture() { FrequencyController controller = new FrequencyController(new FrequencyRepository(), "", new LoginView()); return(controller); }