コード例 #1
0
 void SetShareFacebookReward()
 {
     if (!FreeRewardController.IsSharedFacebook())
     {
         currentShareFacebookReward        = FreeRewardController.GetReward(1);
         shareFacebookRewardGemLabel.text  = currentShareFacebookReward[0].ToString();
         shareFacebookRewardStarLabel.text = currentShareFacebookReward[1].ToString();
     }
 }
コード例 #2
0
    void CheckTime()
    {
        //for time get reward
        valuesRandomReward.SetActive(true);
        titleRandomReward.gameObject.SetActive(false);
        if (FreeRewardController.TimeRemainingFreeReward() <= 0)
        {
            getRandomRewardButton.gameObject.GetComponent <BoxCollider2D>().enabled = true;
            getRandomRewardButton.SetState(UIButtonColor.State.Normal, true);
            getRandomRewardStatusLabel.text = "Get";
        }
        else
        {
            // valuesRandomReward.SetActive(false);
            //titleRandomReward.gameObject.SetActive(true);

            getRandomRewardButton.gameObject.GetComponent <BoxCollider2D>().enabled = false;
            getRandomRewardButton.SetState(UIButtonColor.State.Disabled, true);

            int secondRemaining = FreeRewardController.TimeRemainingFreeReward();
            int minute          = secondRemaining / 60;
            int second          = secondRemaining % 60;
            getRandomRewardStatusLabel.text = ((minute < 10) ? "0" + minute.ToString() : minute.ToString()) + ":" + ((second < 10) ? "0" + second.ToString() : second.ToString());
        }

        //for shared facebook
        if (FreeRewardController.IsSharedFacebook())
        {
            valuesShareFacebookReward.SetActive(false);
            titleShareFacbookReward.gameObject.SetActive(true);
            shareFacebookButton.gameObject.GetComponent <BoxCollider2D>().enabled = false;
            shareFacebookButton.SetState(UIButtonColor.State.Disabled, true);
        }
        else
        {
            valuesShareFacebookReward.SetActive(true);
            titleShareFacbookReward.gameObject.SetActive(false);
            shareFacebookButton.gameObject.GetComponent <BoxCollider2D>().enabled = true;
            getRandomRewardButton.SetState(UIButtonColor.State.Normal, true);
        }
    }