//create frame object with associated data and add it to the dictionary of frame objects public void CreateFrameObject(int frameNumber, double timestamp, Vector3 cameraPos, Quaternion cameraRot, Camera cam) { spawn = prefab.GetPooledInstance <FrameObjectData>(); spawn.timestamp = timestamp; spawn.frameNumber = frameNumber; Frame.PointCloud.CopyPoints(points); numPoints = Frame.PointCloud.PointCount; spawn.points = points; spawn.numPoints = numPoints; spawn.camPos = cameraPos; spawn.camRot = cameraRot; spawn.cam = cam; spawn.lifeTime = 30; // Debug.Log ("Frame info time: " + timestamp); // Debug.Log ("Frame info camera position: " + cameraPos); // Debug.Log ("Frame info camera rotation: " + cameraRot); // Debug.Log ("Frame info points number: " + numPoints); // Debug.Log ("Frame info points: " + points.ToString()); //add frame object to dictionary frameObjects.Add(frameNumber, spawn); }
public void RemoveFrameObject(FrameObjectData obj) { obj.Release(); }