static void LineToCenter(FoxDraw foxDraw, int x1, int x2) { foxDraw.StrokeColor(Colors.Green); foxDraw.DrawLine(x1, x2, 263, 175); }
public static void LineDrawFunction(FoxDraw canvas, Point start, Point middle) { canvas.DrawLine(start, middle); }
private static void LinesToCenter(FoxDraw foxDraw, double x, double y) { double canvasSize = 400; foxDraw.DrawLine(x, y, canvasSize / 2, canvasSize / 2); }
/// Don't kill me for this code /// public static void linePlay4(FoxDraw foxDraw) { var startPoint = new Point(0, 0); var endPoint = new Point(0, 400); foxDraw.DrawLine(startPoint, endPoint); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(0, 0 + (i * 40), 0 + (i * 40), 400); foxDraw.SetStrokeColor(Colors.DarkViolet); } startPoint = new Point(0, 0); endPoint = new Point(400, 0); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.AntiqueWhite); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(0 + (i * 40), 0, 400, 0 + (i * 40)); } startPoint = new Point(400, 0); endPoint = new Point(400, 400); foxDraw.DrawLine(startPoint, endPoint); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(400, 0 + (i * 40), 400 + (i * 40), 400); foxDraw.SetStrokeColor(Colors.Blue); } startPoint = new Point(400, 0); endPoint = new Point(800, 0); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.IndianRed); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(400 + (i * 40), 0, 800, 0 + (i * 40)); } startPoint = new Point(0, 400); endPoint = new Point(0, 800); foxDraw.DrawLine(startPoint, endPoint); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(0, 400 + (i * 40), 0 + (i * 40), 800); foxDraw.SetStrokeColor(Colors.BurlyWood); } startPoint = new Point(0, 400); endPoint = new Point(400, 400); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.Aquamarine); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(0 + (i * 40), 400, 400, 400 + (i * 40)); } startPoint = new Point(400, 400); endPoint = new Point(400, 800); foxDraw.DrawLine(startPoint, endPoint); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(400, 400 + (i * 40), 400 + (i * 40), 800); foxDraw.SetStrokeColor(Colors.Firebrick); } startPoint = new Point(400, 400); endPoint = new Point(800, 400); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.LawnGreen); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(400 + (i * 40), 400, 800, 400 + (i * 40)); } }
public void HorLine(FoxDraw foxDraw, int x, int y) { foxDraw.DrawLine(x, y, x + 50, y); }
public void DownShape(FoxDraw foxDraw, double x, double y) { foxDraw.DrawLine(x - 20, y - 20, x - 10, y); foxDraw.DrawLine(x + 10, y, x - 10, y); foxDraw.DrawLine(x + 10, y, x + 20, y - 20); }
public MainWindow() { InitializeComponent(); var a = new FoxDraw(canvas); var astart = new Point(0, Height); var aend = new Point(Width, Height); a.StrokeColor(Colors.Black); a.FillColor(Colors.Black); a.DrawLine(astart, aend); var b = new FoxDraw(canvas); var bstart = new Point(Width, Height); var bend = new Point((Width / 2), (Height - Math.Sqrt(270000))); b.StrokeColor(Colors.Black); b.FillColor(Colors.Black); b.DrawLine(bstart, bend); var c = new FoxDraw(canvas); var cstart = new Point((Width / 2), (Height - Math.Sqrt(270000))); var cend = new Point(0, Height); c.StrokeColor(Colors.Black); c.FillColor(Colors.Black); c.DrawLine(cstart, cend); var pointsOnA = new Point[20]; var pointsOnB = new Point[20]; var pointsOnC = new Point[20]; int index = 0; for (int i = 30; i <= Width; i += 30) { pointsOnA[index] = new Point(i, Height); pointsOnB[index] = new Point(600 - (i / 2), Height - Math.Sqrt((Math.Pow(i, 2) - Math.Pow((i / 2), 2)))); pointsOnC[index] = new Point(0 + (i / 2), Height - Math.Sqrt((Math.Pow(i, 2) - Math.Pow((i / 2), 2)))); index++; } //for (int i = 60; i < 61; i++) //{ // //var g = new Point(60, Height); //var h = new Point(30, Height - Math.Sqrt((Math.Pow(i,2) - Math.Pow((i/2),2)))); //var tester = new FoxDraw(canvas); //tester.DrawLine(g, h); //} int testindex = 18; for (int i = 0; i < 19; i++) { var test = new FoxDraw(canvas); test.DrawLine(pointsOnA[i], pointsOnC[i]); var test2 = new FoxDraw(canvas); test2.DrawLine(pointsOnB[i], pointsOnC[i]); var test3 = new FoxDraw(canvas); test2.DrawLine(pointsOnA[i], pointsOnB[testindex]); testindex--; } }
public static void DrawBox(FoxDraw foxDraw) { var dict = new Dictionary <Color, List <int> >() { // Horizontal { Colors.DarkRed, new List <int> () { 20, 20, 120, 20 } }, { Colors.LimeGreen, new List <int> () { 70, 70, 170, 70 } }, { Colors.CadetBlue, new List <int> () { 20, 120, 120, 120 } }, { Colors.Gray, new List <int> () { 70, 170, 170, 170 } }, // Vertical { Colors.Gold, new List <int> () { 20, 20, 20, 120 } }, { Colors.HotPink, new List <int> () { 70, 70, 70, 170 } }, { Colors.Orange, new List <int> () { 120, 20, 120, 120 } }, { Colors.Turquoise, new List <int> () { 170, 70, 170, 170 } }, // Diagonal { Colors.Violet, new List <int> { 20, 20, 70, 70 } }, { Colors.Yellow, new List <int> { 120, 20, 170, 70 } }, { Colors.Tan, new List <int> { 20, 120, 70, 170 } }, { Colors.Black, new List <int> { 120, 120, 170, 170 } } }; foreach (var line in dict) { foxDraw.SetStrokeColor(line.Key); foxDraw.SetStrokeThicknes(3); foxDraw.DrawLine(line.Value[0], line.Value[1], line.Value[2], line.Value[3]); } }
public static void DrawLines(FoxDraw foxDraw, int x1, int y1, int x2, int y2) { foxDraw.DrawLine(x1, y1, x2, y2); }
private void DrawHorizonatlLines(double x, double y) { var foxDraw = new FoxDraw(canvas); foxDraw.DrawLine(x, y, x + 50, y); }
public void HorizontalLine(double x, double y, FoxDraw foxdraw) { foxdraw.DrawLine(x, y, x + 50, y); }
public MainWindow() { InitializeComponent(); #if DEBUG this.AttachDevTools(); #endif var canvas = this.Get <Canvas>("canvas"); var foxDraw = new FoxDraw(canvas); foxDraw.SetBackgroundColor(Colors.Teal); ///Exercises//// ///Lines/// var halfHeight = Height / 2; var halfWidth = Width / 2; foxDraw.SetStrokeColor(Colors.DarkRed); var startPoint = new Point(0, 400); var endPoint = new Point(800, 400); foxDraw.DrawLine(startPoint, endPoint); startPoint = new Point(400, 0); endPoint = new Point(400, 800); foxDraw.DrawLine(startPoint, endPoint); ///Box/// foxDraw.SetStrokeColor(Colors.Violet); startPoint = new Point(200, 200); endPoint = new Point(200, 600); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.LightSteelBlue); startPoint = new Point(200, 200); endPoint = new Point(600, 200); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.BlanchedAlmond); startPoint = new Point(600, 200); endPoint = new Point(600, 600); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.DarkSlateGray); startPoint = new Point(200, 600); endPoint = new Point(600, 600); foxDraw.DrawLine(startPoint, endPoint); ///Diogonals/// foxDraw.SetStrokeColor(Colors.DarkGreen); startPoint = new Point(0, 0); endPoint = new Point(800, 800); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.Red); startPoint = new Point(800, 0); endPoint = new Point(0, 800); foxDraw.DrawLine(startPoint, endPoint); /* ToTheCenter(foxDraw, startPoint, endPoint); * HorizontalLines(foxDraw, startPoint, endPoint); * SquareInTheCenter(foxDraw); * DrawFour(foxDraw); * PositionSquare(foxDraw);*/ CenterBoxFunction(foxDraw); /*RainbowBoxes(foxDraw);*//* * PurpleSteps(foxDraw);*/ /*PurpleSteps3D(foxDraw);*/ }
public static void Triangle(FoxDraw foxDraw, double height, double side, double[] startP) { foxDraw.DrawLine(startP[0], startP[1], startP[0] + side, startP[1], 2.5); foxDraw.DrawLine(startP[0] + side, startP[1], startP[0] + (side / 2), startP[1] + height, 2.5); foxDraw.DrawLine(startP[0] + (side / 2), startP[1] + height, startP[0], startP[1], 2.5); }
void DrawLine(int x, int y) { var foxDraw = new FoxDraw(canvas); foxDraw.DrawLine(x, y, canvas.Width / 2, canvas.Height / 2); }
public void LineDraw(FoxDraw Line, int p1, int p2) { Line.StrokeColor(Colors.Red); Line.DrawLine(new Point(p1, p2), new Point(p1 + 50, p2)); }
public MainWindow() { InitializeComponent(); var foxDraw = new FoxDraw(canvas); // divide the canvas into 4 parts // and repeat this pattern in each quarter: // [https://github.com/greenfox-academy/teaching-materials/blob/master/workshop/drawing/line-play/r1.png] for (int i = 0; i < 10; i++) { foxDraw.StrokeColor(Colors.Lime); foxDraw.DrawLine(0, 10 + i * 15, 10 + i * 15, 150); } for (int i = 0; i < 10; i++) { foxDraw.StrokeColor(Colors.MediumPurple); foxDraw.DrawLine(10 + i * 15, 0, 150, 10 + i * 15); } //----------------------------------------------------------------- for (int i = 0; i < 10; i++) { foxDraw.StrokeColor(Colors.Lime); foxDraw.DrawLine(150, 160 + i * 15, 160 + i * 15, 300); } for (int i = 0; i < 10; i++) { foxDraw.StrokeColor(Colors.MediumPurple); foxDraw.DrawLine(160 + i * 15, 150, 300, 160 + i * 15); } //------------------------------------------------------------------ for (int i = 0; i < 10; i++) { foxDraw.StrokeColor(Colors.Lime); foxDraw.DrawLine(150, 10 + i * 15, 160 + i * 15, 150); } for (int i = 0; i < 10; i++) { foxDraw.StrokeColor(Colors.MediumPurple); foxDraw.DrawLine(160 + i * 15, 0, 300, 10 + i * 15); } //------------------------------------------------------------------- for (int i = 0; i < 10; i++) { foxDraw.StrokeColor(Colors.Lime); foxDraw.DrawLine(0, 160 + i * 15, 10 + i * 15, 300); } for (int i = 0; i < 10; i++) { foxDraw.StrokeColor(Colors.MediumPurple); foxDraw.DrawLine(10 + i * 15, 150, 150, 160 + i * 15); } }
public void LineDraw(FoxDraw Line, int p1, int p2) { Line.StrokeColor(Colors.Red); Line.DrawLine(new Point(p1, p2), new Point(canvas.Width / 2, canvas.Height / 2)); }
public void GoToCenter(FoxDraw foxDraw, int x, int y) { foxDraw.SetStrokeColor(Colors.Red); foxDraw.DrawLine(x, y, Height / 2, Width / 2); }
private void DrawLine(FoxDraw Horizontal, int x, int y) { Horizontal.StrokeColor(Colors.Magenta); Horizontal.DrawLine(new Point(x, y), new Point(x + 50, y)); }
private void LineDraw(FoxDraw canvas, Point pairstart) { var pairend = new Point(pairstart.X + 50, pairstart.Y); canvas.DrawLine(pairstart, pairend); }
public void Drawer(FoxDraw foxDraw) { List <List <Point> > list = new List <List <Point> >(); for (int i = 0; i < 15; i++) { List <Point> sublist = new List <Point>(); switch (i) { case 0: case 14: Point myPoint = new Point(8 * i, 5 * 10); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 12); sublist.Add(myPoint); break; case 1: case 13: myPoint = new Point(8 * i, 5 * 7); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 9); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 13); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 15); sublist.Add(myPoint); break; case 2: case 12: myPoint = new Point(8 * i, 5 * 4); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 6); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 10); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 12); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 16); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 18); sublist.Add(myPoint); break; default: for (int j = 0; j < 22;) { myPoint = new Point(5 * j, 8 * i); sublist.Add(myPoint); if (j % 3 == 0) { j += 4; } else { j += 2; } } if (i % 2 == 0) { myPoint = new Point(5 * 22, 8 * i); sublist.Add(myPoint); } break; } list.Add(sublist); } foxDraw.StrokeColor(Colors.Black); for (int i = 0; i < 14; i++) { for (int j = 0; j < list[i].Count; j += 2) { switch (i) { case 0: case 14: i = i + 1 - 1; break; case 1: case 13: i = i + 1 - 1; break; case 2: case 12: i = i + 1 - 1; break; default: if (i % 2 == 0) { if (i > 0) { foxDraw.DrawLine(list[i][j], list[i - 1][j]); } if (i < 11) { foxDraw.DrawLine(list[i][j], list[i + 1][j]); } if (j < list[i].Count - 1) { foxDraw.DrawLine(list[i][j], list[i][j + 1]); } } else { if (j < list[i].Count - 1) { if (i < 0) { foxDraw.DrawLine(list[i][j + 1], list[i - 1][j]); } if (i < 13) { foxDraw.DrawLine(list[i][j + 1], list[i + 1][j]); } if (j < list[i].Count - 1) { foxDraw.DrawLine(list[i][j + 1], list[i][j + 1]); } } } break; } } } }
public MainWindow() { InitializeComponent(); // začátek nevim? #if DEBUG this.AttachDevTools(); #endif var canvas = this.Get <Canvas>("canvas"); //vytvoření canvasu var foxDraw = new FoxDraw(canvas); //vytvoření canvasu double canvasWidth = canvas.Width = 600; //zadefinování canvasu, protože to je jinak nekonečno double canvasHeight = canvas.Height = 600; //zadefinování canvasu, protože to je jinak nekonečno //foxDraw.SetBackgroundColor(Colors.Black); foxDraw.SetStrokeColor(Colors.Black); /*----------------------------------------------------------------------------------------------------------*/ //Line play int strana = 80; int prurez = strana * 2; foxDraw.DrawLine(300, 0, 300, 600); // ref osa foxDraw.DrawLine(0, 300, 600, 300); // ref osa foxDraw.SetStrokeColor(Colors.Red); foxDraw.DrawLine(260, 600, 340, 600); // spodní for (int i = 0; i < 4; i++) { foxDraw.SetStrokeColor(Colors.Red); foxDraw.DrawLine(260, 600, 340, 600); // spodní } /* * for (int i = 0; i <20; i++) * { * foxDraw.SetStrokeColor(Colors.Purple); * foxDraw.DrawLine(a, 600, 300+b, a); * * foxDraw.SetStrokeColor(Colors.Cyan); * foxDraw.DrawLine(600-a, 600, 300 -b, a); * * foxDraw.SetStrokeColor(Colors.Yellow); * foxDraw.DrawLine(b, 600-a, 600-b, 600-a); * * * * foxDraw.SetStrokeColor(Colors.Cyan); * foxDraw.DrawLine(300, a, 300 - a, 300); * * foxDraw.SetStrokeColor(Colors.Yellow); * foxDraw.DrawLine(300, 600-a, 300-a, 300); * * foxDraw.SetStrokeColor(Colors.LightPink); * foxDraw.DrawLine(300, 600-a, 300+a, 300); * * a += 30; * b += 15; * * foxDraw.DrawLine() * * * }*/ }
public void ToTheCenter(FoxDraw foxDraw, int x, int y) { foxDraw.DrawLine(x, y, Width / 2, Height / 2); }
public void horizontalLines(FoxDraw foxDraw, int x, int y) { foxDraw.SetStrokeColor(Colors.Red); foxDraw.DrawLine(x, y, x, y + 50); }
public void DrawHorizontalLine(FoxDraw foxDraw, double x1, double y1) { foxDraw.SetStrokeColor(Colors.Green); foxDraw.DrawLine(x1, y1, x1 + 50, y1); }
public static void DrawLines(FoxDraw foxDraw, int x, int y) { foxDraw.DrawLine(x, y, 262, 175); }
public void DrawHorizontal(FoxDraw foxdraw, double x, double y) { foxdraw.DrawLine(x, y, x + 50, y); }
public void LineDrawer(FoxDraw foxDraw, int x1, int y1, int x2, int y2) { foxDraw.StrokeColor(Colors.Green); foxDraw.DrawLine(x1, y1, x2, y2); }
public void DrawLineToCentre(FoxDraw foxDraw, double x, double y) { foxDraw.DrawLine(x, y, Width / 2, Height / 2); }
public void LineToCentre(double posx, double posy, FoxDraw foxdraw) { foxdraw.DrawLine(posx, posy, 400, 400); }