public void RectangleDraw(FoxDraw foxDraw, int size, Color colors) { foxDraw.FillColor(colors); foxDraw.DrawRectangle(canvas.Width / 2 - size / 2, canvas.Height / 2 - size / 2, size, size); }
public void DrawMyRectangle(FoxDraw foxDraw, double x, double y, double width, double height, Color color) { foxDraw.SetFillColor(color); foxDraw.DrawRectangle(x, y, width, height); }
public void RectangleDraw(FoxDraw Line, int p1, int p2) { Line.DrawRectangle(p1, p2, 50, 50); }
public MainWindow() { InitializeComponent(); #if DEBUG this.AttachDevTools(); #endif var canvas = this.Get <Canvas>("canvas"); var foxDraw = new FoxDraw(canvas); var dict = new Dictionary <Color, List <int> >() { { Colors.Beige, new List <int> () { 150, 100, 250, 100 } }, { Colors.Brown, new List <int>() { 250, 100, 250, 200 } }, { Colors.Green, new List <int>() { 250, 200, 150, 200 } }, { Colors.Black, new List <int>() { 150, 200, 150, 100 } }, { Colors.Violet, new List <int> () { 170, 80, 270, 80 } }, { Colors.Tan, new List <int>() { 270, 80, 270, 180 } }, { Colors.CadetBlue, new List <int>() { 270, 180, 170, 180 } }, { Colors.DarkGoldenrod, new List <int>() { 170, 180, 170, 80 } }, { Colors.RosyBrown, new List <int>() { 150, 100, 170, 80 } }, { Colors.Salmon, new List <int>() { 250, 100, 270, 80 } }, { Colors.Silver, new List <int>() { 250, 200, 270, 180 } }, { Colors.Olive, new List <int>() { 150, 200, 170, 180 } } }; foreach (var item in dict) { foxDraw.SetStrokeColor(item.Key); foxDraw.DrawLine(item.Value[0], item.Value[1], item.Value[2], item.Value[3]); } }
public void DrawSquare(FoxDraw foxDraw, double size, Color color) { foxDraw.SetFillColor(color); foxDraw.DrawRectangle(Width / 2 - size / 2, Height / 2 - size / 2, size, size); }
public MainWindow() { InitializeComponent(); FoxDraw = new FoxDraw(canvas); FoxDraw.AddImage("Assets/boss.png", 0, 0); }
static public List <bool> GenerateRandomRoute(FoxDraw foxDraw, int start, int xmax) { int x = start % xmax; int y = start / xmax; foxDraw.AddImage("./assets/floor.gif", x * 50, y * 50); count--; if (count == 0) { field[start] = true; return(field); } else { while (!field[start]) { Random random = new Random(); int index = random.Next(0, 4); if (index == 0) { if (x > 0 && !(field[start - 1])) { field[start] = true; int step = random.Next(0, 2); if (step == 1) { return(GenerateRandomRoute(foxDraw, start - 1, xmax)); } } } if (index == 1) { if (y > 0 && !(field[start - xmax])) { field[start] = true; int step = random.Next(0, 2); if (step == 1) { return(GenerateRandomRoute(foxDraw, start - xmax, xmax)); } } } if (index == 2) { if (x < xmax - 1 && !(field[start + 1])) { field[start] = true; int step = random.Next(0, 2); if (step == 1) { return(GenerateRandomRoute(foxDraw, start + 1, xmax)); } } } if (index == 3) { if (y < (field.Count / xmax) - 1 && !(field[start + xmax])) { field[start] = true; int step = random.Next(0, 2); if (step == 1) { return(GenerateRandomRoute(foxDraw, start + xmax, xmax)); } } } } return(field); } }
public void SquareX50(FoxDraw foxDraw, int x, int y) { foxDraw.DrawRectangle(x, y, 50, 50); }
public void ToTheCenter(FoxDraw foxDraw, int x, int y) { foxDraw.DrawLine(x, y, Width / 2, Height / 2); }
public void Rainbow(FoxDraw foxDraw, int velikost, Color barva) { foxDraw.SetFillColor(barva); foxDraw.DrawRectangle((Width / 2) - (velikost / 2), (Height / 2) - (velikost / 2), velikost, velikost); }
public void CenteredSquare(FoxDraw foxDraw, int x) { foxDraw.DrawRectangle((Width / 2) - (x / 2), (Height / 2) - (x / 2), x, x); }
public MainWindow() { InitializeComponent(); #if DEBUG this.AttachDevTools(); #endif var canvas = this.Get <Canvas>("canvas"); var foxDraw = new FoxDraw(canvas); canvas.Width = 800; canvas.Height = 800; foxDraw.SetStrokeColor(Colors.Black); foxDraw.SetFillColor(Colors.Transparent); //LINEINTHEMIDDLE //draw a red horizontal line to the canvas' middle. //draw a green vertical line to the canvas' middle. /* * foxDraw.SetBackgroundColor(Colors.LightYellow); * foxDraw.SetStrokeColor(Colors.Red); * foxDraw.DrawLine(0, canvas.Height / 2, canvas.Width, canvas.Height / 2); * foxDraw.SetStrokeColor(Colors.Green); * foxDraw.DrawLine(canvas.Width/2, 0, canvas.Width/2, canvas.Height); */ //COLOREDBOX // Draw a box that has different colored lines on each edge. /* * foxDraw.SetStrokeColor(Colors.Red); * foxDraw.DrawLine(300, 300, 700, 300); * foxDraw.SetStrokeColor(Colors.Blue); * foxDraw.DrawLine(700, 300, 700, 700); * foxDraw.SetStrokeColor(Colors.Green); * foxDraw.DrawLine(700, 700, 300, 700); * foxDraw.SetStrokeColor(Colors.Yellow); * foxDraw.DrawLine(300, 700, 300, 300); */ //DIAGONALS // Draw the canvas' diagonals. // If it starts from the upper-left corner it should be green, otherwise it should be red. /* * foxDraw.SetStrokeColor(Colors.Green); * foxDraw.DrawLine(0, 0, canvas.Width, canvas.Height); * foxDraw.SetStrokeColor(Colors.Red); * foxDraw.DrawLine(canvas.Width, 0, 0, canvas.Height); */ //TO THE CENTER // Create a function that draws a single line and takes 3 parameters: // The x and y coordinates of the line's starting point and the // foxDraw and draws a line from that point to the center of the // canvas. // Draw at least 3 lines with that function using a loop. /* * int numberOfLines = 100; * do * { * ToTheCenter(foxDraw, numberOfLines, 100); * numberOfLines += 200; * } while (numberOfLines<800); */ //HORIZONTAL // Create a function that draws a single line and takes 3 parameters: // The x and y coordinates of the line's starting point and the foxDraw // and draws a 50 long horizontal line from that point. // Draw at least 3 lines with that function using a loop. /* * int numberOfLines = 0; * int x = 50; * int y = 100; * do * { * * HorLine(foxDraw, x, y); * numberOfLines++; * x += 100; * y += 50; * * } while (numberOfLines < 3); */ // CENTEREDSQUARE // Draw a green 10x10 square to the canvas' center. /* * foxDraw.DrawRectangle(Width / 2, Height / 2, 10, 10); */ //FOURRECTANGLES // draw four different size and color rectangles. // avoid code duplication. /* * var x = 20; * for (int i = 0; i < 4; i++) * { * if (i<1) * { * foxDraw.SetStrokeColor(Colors.DarkRed); * foxDraw.SetFillColor(Colors.DarkRed); * } * else if (i <2) * { * foxDraw.SetStrokeColor(Colors.CornflowerBlue); * foxDraw.SetFillColor(Colors.CornflowerBlue); * } * else if (i < 3) * { * foxDraw.SetStrokeColor(Colors.GreenYellow); * foxDraw.SetFillColor(Colors.GreenYellow); * } * else * { * foxDraw.SetStrokeColor(Colors.Black); * foxDraw.SetFillColor(Colors.Black); * } * foxDraw.DrawRectangle(x, x, x, x); * x += x; * } */ //POSITIONSQUARE // create a function that draws one square and takes 3 parameters: // the x and y coordinates of the square's top left corner // and the foxDraw and draws a 50x50 square from that point. // draw 3 squares with that function. // avoid code duplication. /* * for (int i = 1; i < 4; i++) * { * SquareX50(foxDraw, i * 100, i * 100); * } */ //CENTERBOXFUNCTION // create a function that draws one square and takes 2 parameters: // the square size and the foxDraw // and draws a square of that size to the center of the canvas. // draw 3 squares with that function. // avoid code duplication. /* * for (int i = 1; i < 4; i++) * { * CenteredSquare(foxDraw, 30 * i); * } */ //RAINBOWBOXFUNCTION // Create a square drawing function that takes 3 parameters: // The square size, and the fill color, foxDraw // and draws a square of that size and color to the center of the canvas. // Create a loop that fills the canvas with rainbow colored squares (red, orange, yellow, green, blue, indigo, violet). /* * List<Color> barvy = new List<Color> { Colors.Red, Colors.Orange, Colors.Yellow, * Colors.Green, Colors.Blue, Colors.Indigo, Colors.Violet }; * int x = 200; * foreach (var barva in barvy) * { * Rainbow(foxDraw, x, barva); * x -= 25; * } */ //PURPLESTEPS // Reproduce this: // [https://github.com/green-fox-academy/chama-cs-prg-syllabus/blob/master/workshop/drawing/assets/r3.png] /* * var x = 20; * for (int i = 0; i < 20; i++) * { * foxDraw.SetFillColor(Colors.Purple); * foxDraw.DrawRectangle(x, x, 20, 20); * x +=20; * } */ // //PURPLESTEPS3D // Reproduce this: // [https://github.com/green-fox-academy/chama-cs-prg-syllabus/blob/master/workshop/drawing/assets/r4.png] double x = 30; double y = 30; for (int i = 0; i < 6; i++) { foxDraw.SetFillColor(Colors.Purple); foxDraw.DrawRectangle(y, y, x, x); y += x; x += x / 4; } }
/// Don't kill me for this code /// public static void linePlay4(FoxDraw foxDraw) { var startPoint = new Point(0, 0); var endPoint = new Point(0, 400); foxDraw.DrawLine(startPoint, endPoint); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(0, 0 + (i * 40), 0 + (i * 40), 400); foxDraw.SetStrokeColor(Colors.DarkViolet); } startPoint = new Point(0, 0); endPoint = new Point(400, 0); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.AntiqueWhite); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(0 + (i * 40), 0, 400, 0 + (i * 40)); } startPoint = new Point(400, 0); endPoint = new Point(400, 400); foxDraw.DrawLine(startPoint, endPoint); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(400, 0 + (i * 40), 400 + (i * 40), 400); foxDraw.SetStrokeColor(Colors.Blue); } startPoint = new Point(400, 0); endPoint = new Point(800, 0); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.IndianRed); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(400 + (i * 40), 0, 800, 0 + (i * 40)); } startPoint = new Point(0, 400); endPoint = new Point(0, 800); foxDraw.DrawLine(startPoint, endPoint); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(0, 400 + (i * 40), 0 + (i * 40), 800); foxDraw.SetStrokeColor(Colors.BurlyWood); } startPoint = new Point(0, 400); endPoint = new Point(400, 400); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.Aquamarine); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(0 + (i * 40), 400, 400, 400 + (i * 40)); } startPoint = new Point(400, 400); endPoint = new Point(400, 800); foxDraw.DrawLine(startPoint, endPoint); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(400, 400 + (i * 40), 400 + (i * 40), 800); foxDraw.SetStrokeColor(Colors.Firebrick); } startPoint = new Point(400, 400); endPoint = new Point(800, 400); foxDraw.DrawLine(startPoint, endPoint); foxDraw.SetStrokeColor(Colors.LawnGreen); for (int i = 0; i < 11; i++) { foxDraw.DrawLine(400 + (i * 40), 400, 800, 400 + (i * 40)); } }
public void Drawer(FoxDraw foxDraw) { List <List <Point> > list = new List <List <Point> >(); for (int i = 0; i < 15; i++) { List <Point> sublist = new List <Point>(); switch (i) { case 0: case 14: Point myPoint = new Point(8 * i, 5 * 10); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 12); sublist.Add(myPoint); break; case 1: case 13: myPoint = new Point(8 * i, 5 * 7); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 9); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 13); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 15); sublist.Add(myPoint); break; case 2: case 12: myPoint = new Point(8 * i, 5 * 4); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 6); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 10); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 12); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 16); sublist.Add(myPoint); myPoint = new Point(8 * i, 5 * 18); sublist.Add(myPoint); break; default: for (int j = 0; j < 22;) { myPoint = new Point(5 * j, 8 * i); sublist.Add(myPoint); if (j % 3 == 0) { j += 4; } else { j += 2; } } if (i % 2 == 0) { myPoint = new Point(5 * 22, 8 * i); sublist.Add(myPoint); } break; } list.Add(sublist); } foxDraw.StrokeColor(Colors.Black); for (int i = 0; i < 14; i++) { for (int j = 0; j < list[i].Count; j += 2) { switch (i) { case 0: case 14: i = i + 1 - 1; break; case 1: case 13: i = i + 1 - 1; break; case 2: case 12: i = i + 1 - 1; break; default: if (i % 2 == 0) { if (i > 0) { foxDraw.DrawLine(list[i][j], list[i - 1][j]); } if (i < 11) { foxDraw.DrawLine(list[i][j], list[i + 1][j]); } if (j < list[i].Count - 1) { foxDraw.DrawLine(list[i][j], list[i][j + 1]); } } else { if (j < list[i].Count - 1) { if (i < 0) { foxDraw.DrawLine(list[i][j + 1], list[i - 1][j]); } if (i < 13) { foxDraw.DrawLine(list[i][j + 1], list[i + 1][j]); } if (j < list[i].Count - 1) { foxDraw.DrawLine(list[i][j + 1], list[i][j + 1]); } } } break; } } } }
public void DrawHorizontal(FoxDraw foxdraw, double x, double y) { foxdraw.DrawLine(x, y, x + 50, y); }
public void HorLine(FoxDraw foxDraw, int x, int y) { foxDraw.DrawLine(x, y, x + 50, y); }
private static void LinesToCenter(FoxDraw foxDraw, double x, double y) { double canvasSize = 400; foxDraw.DrawLine(x, y, canvasSize / 2, canvasSize / 2); }
public Character(FoxDraw foxDraw, Map map) { Map = map.Tiles; Image = new Image(); DrawChar = foxDraw; }
public static void DrawSquare(FoxDraw foxDraw, int x, int y) { foxDraw.SetFillColor(Colors.Red); foxDraw.DrawRectangle(x, y, 50, 50); }
public void MasterSquare(FoxDraw foxDraw, double x, Color color) { foxDraw.SetFillColor(color); foxDraw.DrawRectangle(Width / 2 - x / 2, Height / 2 - x / 2, x, x); }
public Map(FoxDraw foxDraw) { MapCreation(); MapDraw(foxDraw); }
public void FiftyFiftySquare(FoxDraw foxDraw, double x1, double y1) { foxDraw.DrawRectangle(x1, y1, 50, 50); }
private void LineDrawing(int x, int y) { var foxDraw = new FoxDraw(canvas); foxDraw.DrawLine(x, y, canvas.Width / 2, canvas.Height / 2); }
public void DrawHorizontalLine(FoxDraw foxDraw, double x1, double y1) { foxDraw.SetStrokeColor(Colors.Green); foxDraw.DrawLine(x1, y1, x1 + 50, y1); }
public void DrawCenter(FoxDraw foxDraw, double size) { foxDraw.DrawRectangle(Width / 2 - size / 2, Height / 2 - size / 2, size, size); }
public Map() { foxdraw = new FoxDraw(Canvas); }
public void DrawLineToCentre(FoxDraw foxDraw, double x, double y) { foxDraw.DrawLine(x, y, Width / 2, Height / 2); }
public static void LineDrawFunction(FoxDraw canvas, Point start, Point middle) { canvas.DrawLine(start, middle); }
static void DrawSquare(FoxDraw foxDraw, int size) { foxDraw.DrawRectangle(263 - size / 2, 175 - size / 2, size, size); }
public MainWindow() { InitializeComponent(); var a = new FoxDraw(canvas); var astart = new Point(0, Height); var aend = new Point(Width, Height); a.StrokeColor(Colors.Black); a.FillColor(Colors.Black); a.DrawLine(astart, aend); var b = new FoxDraw(canvas); var bstart = new Point(Width, Height); var bend = new Point((Width / 2), (Height - Math.Sqrt(270000))); b.StrokeColor(Colors.Black); b.FillColor(Colors.Black); b.DrawLine(bstart, bend); var c = new FoxDraw(canvas); var cstart = new Point((Width / 2), (Height - Math.Sqrt(270000))); var cend = new Point(0, Height); c.StrokeColor(Colors.Black); c.FillColor(Colors.Black); c.DrawLine(cstart, cend); var pointsOnA = new Point[20]; var pointsOnB = new Point[20]; var pointsOnC = new Point[20]; int index = 0; for (int i = 30; i <= Width; i += 30) { pointsOnA[index] = new Point(i, Height); pointsOnB[index] = new Point(600 - (i / 2), Height - Math.Sqrt((Math.Pow(i, 2) - Math.Pow((i / 2), 2)))); pointsOnC[index] = new Point(0 + (i / 2), Height - Math.Sqrt((Math.Pow(i, 2) - Math.Pow((i / 2), 2)))); index++; } //for (int i = 60; i < 61; i++) //{ // //var g = new Point(60, Height); //var h = new Point(30, Height - Math.Sqrt((Math.Pow(i,2) - Math.Pow((i/2),2)))); //var tester = new FoxDraw(canvas); //tester.DrawLine(g, h); //} int testindex = 18; for (int i = 0; i < 19; i++) { var test = new FoxDraw(canvas); test.DrawLine(pointsOnA[i], pointsOnC[i]); var test2 = new FoxDraw(canvas); test2.DrawLine(pointsOnB[i], pointsOnC[i]); var test3 = new FoxDraw(canvas); test2.DrawLine(pointsOnA[i], pointsOnB[testindex]); testindex--; } }