public void SetCurrentFormController(FormMagicCircle fmc) { // if( formController != null ) // { // formController.GiveUpPsFormControl(); formController = fmc; // } }
public void OnFormUILoad() { // public UnityEngine.UI.Slider size; // public UnityEngine.UI.InputField sizeInput; // public Dropdown form; FormMagicCircle fmc = (FormMagicCircle)selectedSpellNode; if (fmc != null) { formData.SetSize(fmc.sizeMultiplier.Value()); formData.SetForm(fmc.GetForm()); } }
public bool IsCurrentFormController(FormMagicCircle fmc) { return(fmc == formController); }
public void OnCreateMC() { if (spell == null) { CreateSpell(); } if (rootMagicCircle == null || !rootMagicCircle.Contains((int)mcType)) { if (mcType == MagicCircleType.None) { rootMagicCircle = null; } OnEmissionRateChanged(value1Slider.value); Transform pos = rootMagicCircle == null ? defaultMagicCircle.transform : rootMagicCircle.transform; // GameObject newObj = Instantiate( defaultMagicCircle, pos ) as GameObject; // newObj.name = mcType.ToString() + " Magic Circle"; SpellNode newNode = spell.AddNode(mcType); newNode.name = mcType.ToString() + " Magic Circle"; MagicCircle newMc; switch (mcType) { case MagicCircleType.Element: ElementMagicCircle tempMC = newNode as ElementMagicCircle; // tempMC.SetMcType( mcType ); tempMC.SetElement((ElementType)subType); tempMC.emissionRate.SetDefaultValue(emissionRate); newMc = tempMC as MagicCircle; break; case MagicCircleType.Form: FormMagicCircle tempFormMC = newNode as FormMagicCircle; // tempMC.SetMcType( mcType ); // tempMC.SetElement( (ElementType) subType ); tempFormMC.SetForm((FormType)subType); tempFormMC.sizeMultiplier.SetDefaultValue(sizeMultiplier); newMc = tempFormMC as MagicCircle; break; case MagicCircleType.Movement: MovementMagicCircle tempMovementMC = newNode as MovementMagicCircle; // tempMC.SetMcType( mcType ); // tempMC.SetElement( (ElementType) subType ); tempMovementMC.SetMovement((MovementType)subType); tempMovementMC.force.SetDefaultValue(force); newMc = tempMovementMC as MagicCircle; break; default: newMc = newNode as MagicCircle; newMc.SetMcType(mcType); break; } if (rootMagicCircle == null) { rootMagicCircle = newMc; } else { // rootMagicCircle.AddMagicCircle( newMc ); } selectedMagicCircle = newMc; } }