コード例 #1
0
        public EditableCoreTextView(CGRect frame)
            : base(frame)
        {
            // Add tap gesture recognizer to let the user enter editing mode
            UITapGestureRecognizer tap = new UITapGestureRecognizer(Tap)
            {
                ShouldReceiveTouch = delegate(UIGestureRecognizer recognizer, UITouch touch) {
                    // If gesture touch occurs in our view, we want to handle it
                    return(touch.View == this);
                }
            };

            AddGestureRecognizer(tap);

            // Create our tokenizer and text storage
            tokenizer = new UITextInputStringTokenizer();

            // Create and set up our SimpleCoreTextView that will do the drawing
            textView = new SimpleCoreTextView(Bounds.Inset(5, 5));
            textView.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight;
            UserInteractionEnabled    = true;
            AutosizesSubviews         = true;
            AddSubview(textView);
            textView.Text = string.Empty;
            textView.UserInteractionEnabled = false;
        }
コード例 #2
0
		protected override void Dispose (bool disposing)
		{
			markedTextStyle = null;
			tokenizer = null;
			text = null;
			textView = null;
			base.Dispose (disposing);
		}
コード例 #3
0
 protected override void Dispose(bool disposing)
 {
     markedTextStyle = null;
     tokenizer       = null;
     text            = null;
     textView        = null;
     base.Dispose(disposing);
 }
コード例 #4
0
		public EditableCoreTextView (CGRect frame)
			: base (frame)
		{
			// Add tap gesture recognizer to let the user enter editing mode
			UITapGestureRecognizer tap = new UITapGestureRecognizer (Tap) {
				ShouldReceiveTouch = delegate(UIGestureRecognizer recognizer, UITouch touch) {
					// If gesture touch occurs in our view, we want to handle it
					return touch.View == this;
				}
			};
			AddGestureRecognizer (tap);

			// Create our tokenizer and text storage
			tokenizer = new UITextInputStringTokenizer ();

			// Create and set up our SimpleCoreTextView that will do the drawing
			textView = new SimpleCoreTextView (Bounds.Inset (5, 5));
			textView.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight;
			UserInteractionEnabled = true;
			AutosizesSubviews = true;
			AddSubview (textView);
			textView.Text = string.Empty;
			textView.UserInteractionEnabled = false;
		}