public override void OnGripReleased(ControllerInteractionEventArgs e) { base.OnGripClicked(e); DeathTimes = DeathTimes + 1; GameObject gameObject = GameObject.Find("Player"); ForceWarp = gameObject.GetComponent <ForceWarp>(); ForceWarp.Warp(); gameObject = GameObject.Find("Replay"); Replay = gameObject.GetComponent <Replay>(); Replay.Play(); gameObject = GameObject.Find("DeathMeter"); DeathMeter deathMeter = gameObject.GetComponent <DeathMeter>(); deathMeter.Dead(DeathTimes); }