// Update is called once per frame void Update() { if (follower.GetFSM().CurrentState() == follower.States.HandClapingState) { // follower.PlusWaittime(); timeclock += Time.deltaTime; // Debug.Log("follower is claping hands"); PeopleAC.ClapHands(); ClapHandsEffect.Instance().StartClapHandsEffet(); } if (follower.GetWaittime() >= 3.2) { PeopleAC.StopClapHands(); ClapHandsEffect.Instance().StopClapHandsEffet(); } //follower.CleanWaittime(); timeclock = 0; }