void FixedUpdate() { if (following) { MakeAStep(); RotateTowardsNextStep(); } if (nextInLine) { nextInLine.AddStep(transform.position, false); } }
void FixedUpdate() { //Jumpy stuff horrible airTime--; if (airTime <=0) { onAir = false; bool isJumping = myMovement.IsJumping(); if (isJumping) { Jump(); } } // if (follower) { follower.AddStep(transform.position, false);//aca va IsJumping pero veremos } }