void OnDestroy() { if (m_FieldData != null) { FogOfWarEffect.ReleaseFOWFieldData(m_FieldData); } m_FieldData = null; }
void OnDestroy() { if (!isLocalPlayer) { return; } if (m_FieldData != null) { FogOfWarEffect.ReleaseFOWFieldData(m_FieldData); } m_FieldData = null; }