コード例 #1
0
        /// <summary>
        /// Makes the blocks in the flowchart pick up where they left off, when the original
        /// FlowchartData was made.
        /// </summary>
        protected virtual void LoadExecutingBlocks(FlowchartData data, Flowchart flowchart)
        {
            flowchart.StopAllBlocks();
            for (int i = 0; i < data.Blocks.Count; i++)
            {
                var savedBlock = data.Blocks[i];
                if (!savedBlock.WasExecuting)
                {
                    continue;
                }

                var fullBlockObj = flowchart.FindBlock(savedBlock.BlockName);

                if (fullBlockObj == null)
                {
                    // Seems the user removed the block. Might as well let them know.
                    var messageFormat =
                        @"Could not load state of block named {0} from flowchart named {1}; 
                    the former is not in the latter.";
                    var message = string.Format(messageFormat, savedBlock.BlockName, flowchart.name);
                    Debug.LogWarning(message);
                    continue;
                }

                flowchart.ExecuteBlock(fullBlockObj, savedBlock.CommandIndex);
            }
        }
コード例 #2
0
    /// <summary>
    /// スキップボタン押下時
    /// </summary>
    public void PushSkipButton()
    {
        // スキップボタン無効化
        skipButton.SetActive(false);
        // 現在のブロックを停止する
        flowchart.StopAllBlocks();
        // 再生中のイベントに応じてスキップ先を選択
        switch (loadEventParam)
        {
        case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE1_END:
        case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE2_END:
        case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE2_END_2:
        case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE3_END:
        case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE4_END:
            // コンティニューイベント呼び出し
            flowchart.ExecuteBlock(GameUtil.Const.FUNGUS_CONTINUE_BLOCK);
            break;

        case GameUtil.Const.FUNGUS_KEY_EVENT_EPISODE5_END:
        default:
            // 会話終了
            flowchart.ExecuteBlock(GameUtil.Const.FUNGUS_END_BLOCK);
            break;
        }
    }
コード例 #3
0
 private void OnEnable()
 {
     if (flowchart != null)
     {
         flowchart.gameObject.SetActive(false);
         flowchart.StopAllBlocks();
         flowchart.Reset(true, true);
     }
 }
コード例 #4
0
 private void StopAllBlock()
 {
     if (flowchart == null)
     {
         return;
     }
     flowchart.StopAllBlocks();
     flowchart.ExecuteBlock("GameOver");
 }
コード例 #5
0
ファイル: GameFlow.cs プロジェクト: kurantoB/easy-youmu
    public void HandleContinue(Command sayCommand, BaseContinue bc)
    {
        string nextBlock = flowChart.GetStringVariable("NextBlock");

        if (!"Empty".Equals(nextBlock))
        {
            flowChart.StopAllBlocks();
            flowChart.ExecuteBlock(nextBlock);
            flowChart.SetStringVariable("NextBlock", "Empty");
            if (flowChart.GetStringVariable("ConvoStage").Equals("MidConvo"))
            {
                flowChart.SetBooleanVariable("BadTransition", true);
            }
            else if (flowChart.GetStringVariable("ConvoStage").Equals("ConfessionApproach"))
            {
                // good transition
                flowChart.SetStringVariable("ConvoStage", "MidConvo");
                flowChart.SetIntegerVariable("CommandIndex", 0);
                flowChart.SetStringVariable("CurrentBlock", nextBlock);
                TopicManager.instance.RegisterTopic(nextBlock);
                TopicManager.instance.ClearTopicRoll();
                TopicManager.instance.ActivateTopicRoll();
            }
        }
        else
        {
            if (flowChart.GetBooleanVariable("BadTransition"))
            {
                flowChart.StopAllBlocks();
                flowChart.ExecuteBlock("AbruptTopicChange");
                flowChart.SetBooleanVariable("BadTransition", false);
            }
            else
            {
                if (!sayCommand.ParentBlock.BlockName.Equals("AbruptTopicChange"))
                {
                    // Normal flow
                    flowChart.SetIntegerVariable("CommandIndex", (sayCommand.CommandIndex + 1));
                }
                bc();
            }
        }
    }
コード例 #6
0
 private void OnTriggerExit2D(Collider2D other)
 {
     if (other.tag == "StairsPrompt")
     {
         flow.StopAllBlocks();
         flow.ExecuteBlock("Go To Stairs");
     }
     if (other.tag == "Computer")
     {
         flow.StopAllBlocks();
         flow.StopBlock("Menu Options");
     }
     if (other.tag == "Files")
     {
         flow.StopAllBlocks();
         flow.StopBlock("Menu Options");
     }
     if (other.tag == "Stairs")
     {
         flow.StopAllBlocks();
         flow.StopBlock("Menu Options");
     }
 }
コード例 #7
0
 public void ExecuteStorytellingBlock(string blockName)
 {
     flowchart.StopAllBlocks();
     flowchart.ExecuteBlock(blockName);
 }
コード例 #8
0
 public static void StartBlock(string blockName)
 {
     FC.StopAllBlocks();
     FC.ExecuteBlock(blockName);
 }
コード例 #9
0
 public void StopBlocks()
 {
     flow.StopAllBlocks();
 }