void GetItemMessage() { if (is_search) { Player_State.ismove = false; if (_itemup.item.ID == 0000) { _flowchart.ExecuteBlock("nothing"); } else if (_itemup.item.ID == 1) { _flowchart.ExecuteBlock("Get_Lingshi"); _itemup.PickUp(); is_search = false; } else if (_itemup.item.ID > 0020) { _flowchart.SetStringVariable("classroom", _itemup.item.name); _flowchart.ExecuteBlock("Get_Key"); _itemup.PickUp(); } is_search = false; } }
private void SubmitName(string arg0) { EventSystem.current.SetSelectedGameObject(null); code_input.text = ""; if (!flowchart.GetBooleanVariable("L_R")) { if (arg0.Equals(CODE1_SOLUTION)) { code1_solved = true; flowchart.ExecuteBlock("Feedback_Codepanel_Correct"); } else { flowchart.ExecuteBlock("Feedback_Codepanel_Incorrect"); } } else { if (arg0.Equals(CODE2_SOLUTION)) { code2_solved = true; flowchart.ExecuteBlock("Feedback_Codepanel_Correct"); } else { flowchart.ExecuteBlock("Feedback_Codepanel_Incorrect"); } } checkAnswer(); }
private void OnMouseDown() { float dist = Vector3.Distance(player.position, transform.position); if (dist <= 30 && !isTalking) { if (!butterflyMachine.butterMachineOpen) { talkFlowchart.ExecuteBlock(talkFlowchart.FindBlock("noReaction")); } else { if (!butterflyOnSpecimen) { butterflyChart.ExecuteBlock("goldenButterfly"); butterflyOnSpecimen = true; } else { if (!purpleBasin) { butterflyChart.ExecuteBlock("goldenButterfly2"); } else { butterflyChart.ExecuteBlock("makeButterSpecimen"); butterflyInSpecimen = true; } } } } }
public void Save() { BinaryFormatter bf = new BinaryFormatter(); //creates a new binary formatter for serializing data. FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat"); //Creates a file named playerInfo.dat at the projects persistent data path. health = PlayerChart.GetIntegerVariable("Health"); //Extracts the player health value from the player flowchart. level = Application.loadedLevel; //Stores the currently loaded level. playerX = player.transform.position.x; //Stores the player's X value as a float. playerY = player.transform.position.y; //Stores the player's Y value as a float. playerZ = player.transform.position.z; //Stores the player's Z value as a float. PlayerData data = new PlayerData(); //Creates a new PlayerData class to store the information to be saved. data.health = health; //Stores the health value inside the PlayerData's health value. data.level = level; //Stores the current level inside the PlayerData's level value. data.playerX = playerX; //Stores the player's X position inside the PlayerData's X position value. data.playerY = playerY; //Stores the player's Y position inside the PlayerData's Y position value. data.playerZ = playerZ; //Stores the player's Z position inside the PlayerData's Z position value. bf.Serialize(file, data); //Serializes and saves the PlayerData class in the playerInfo.dat file. file.Close(); //Closes the playerInfo.dat file. PlayerChart.ExecuteBlock("Saved"); //Executes a fungus block which writes "saved" to a text object in the player HUD }
public void OnTriggerEnter(Collider other) { if (!string.IsNullOrEmpty(EnterVolumeBlock)) { levelScripting.ExecuteBlock(EnterVolumeBlock); } }
private void Start() { if (!PlayerPrefs.HasKey("Dibujado")) { if (fc != null) { fc.ExecuteBlock("Intro"); PlayerPrefs.SetInt("Dibujado", 1); } } else { if (fc != null) { PlayerPrefs.SetInt("Dibujado", PlayerPrefs.GetInt("Dibujado") + 1); } } followCamera.enabled = false; zenitalCamera.enabled = true; cameraBrain.m_DefaultBlend = cameraDefinition; if (SaveAndLoad.SaveExists(DICTIONARY)) { _circuitsNameDictionary = SaveAndLoad.Load <Dictionary <string, string> >(DICTIONARY); } }
private void OnMouseDown() { talkFlowchart.ExecuteBlock("clickButton"); if (cicadaLocker.cicadaOpen) { float dist = Vector3.Distance(player.position, transform.position); if (dist <= 30 && !isTalking) { if (zeroButton.count == 2 && sevenButton.count == 1 && threeButton.count == 1 && count == 1) { count += 1; finalSuccess = true; talkFlowchart.ExecuteBlock("finalTrapSuccess"); } else if (zeroButton.count == 0 && sevenButton.count == 1 && threeButton.count == 1 && count == 0) { count += 1; } else { right = false; talkFlowchart.ExecuteBlock("finalTrapFail"); } } } else { talkFlowchart.ExecuteBlock("noReaction"); } }
public void TVInteract() { //playerScript.evtScript.eventNum++; Debug.Log("We're at event " + evtScript.eventNum); playerScript.playerActive = false; rend.material = defaultMAT; tvGO.GetComponent <Collider> ().enabled = false; if (evtScript.eventNum == 0) { flowchart.ExecuteBlock("TV_Tick1"); tvNum = 1; } else if (evtScript.eventNum == 1) { flowchart.ExecuteBlock("TV_Tick2"); tvNum = 2; } else if (evtScript.eventNum == 2) { flowchart.ExecuteBlock("TV_Tick3"); tvNum = 3; } else if (evtScript.eventNum >= 3) { tvNum = 4; Debug.Log("No More TV!"); flowchart.ExecuteBlock("TV_Tick4"); } done = true; }
void Start() { level = GlobalControl.Instance.level; if (level == 0) { buttonList[0].enabled = false; buttonList[2].enabled = false; buttonList[3].enabled = false; imageList[0].sprite = blank; imageList[2].sprite = blank; imageList[3].sprite = blank; flowchart.ExecuteBlock("2"); } else if (level == 1) { buttonList[2].enabled = false; buttonList[3].enabled = false; imageList[2].sprite = blank; imageList[3].sprite = blank; flowchart.ExecuteBlock("2"); } else if (level == 2) { buttonList[3].enabled = false; imageList[3].sprite = blank; flowchart.ExecuteBlock("2"); } else if (level == 3) { buttonList[0].enabled = false; imageList[0].sprite = blank; flowchart.ExecuteBlock("2"); } else if (level == 4) { buttonList[0].enabled = false; buttonList[1].enabled = false; buttonList[2].enabled = false; buttonList[3].enabled = false; imageList[0].sprite = blank; imageList[1].sprite = blank; imageList[2].sprite = blank; imageList[3].sprite = blank; flowchart.ExecuteBlock("1"); } }
private void OnMouseDown() { float dist = Vector3.Distance(player.position, transform.position); if (dist <= 30 && !isTalking && !isChoosing) { if (!afterKitchen) { if (!girlCPart1) { talkFlowchart.ExecuteBlock("girlCPart1"); girlCPart1 = true; } } else if (afterKitchen && !afterPart2) { if (!girlCPart2) { talkFlowchart.ExecuteBlock("girlCPart2"); girlCPart2 = true; } } else if (afterPart2) { if (!girlCPart3) { talkFlowchart.ExecuteBlock("girlCPart3"); girlCPart3 = true; } } } }
public void DogHelp() { if ((dogNear == true)) { flowchart.ExecuteBlock(BlockName2); doggo = flowchart.GetBooleanVariable("helped"); } if (Input.GetMouseButtonDown(0) && (isdognear == true)) { Vector2 ray = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(ray, Vector2.zero); if (hit.collider != null) { if ((doggo == true) && (isdognear == true)) { Debug.Log("Dog helped!"); FoodImage.enabled = false; // Destroy(hit.collider.gameObject); isdognear = false; } } } }
private void OnMouseDown() { float dist = Vector3.Distance(player.position, transform.position); if (dist <= 15 && !isTalking) { if (!butterKeyOpen) { talkFlowchart.ExecuteBlock(talkFlowchart.FindBlock("noReaction")); } else { Block targetBlock = talkFlowchart.FindBlock(onMouseDown); talkFlowchart.ExecuteBlock(targetBlock); doorANum1.red.SetActive(false); doorANum1.blue.SetActive(false); doorANum1.green.SetActive(false); doorANum1.yellow.SetActive(false); doorANum2.red.SetActive(false); doorANum2.blue.SetActive(false); doorANum2.green.SetActive(false); doorANum2.yellow.SetActive(false); doorANum3.red.SetActive(false); doorANum3.blue.SetActive(false); doorANum3.green.SetActive(false); doorANum3.yellow.SetActive(false); doorANum4.red.SetActive(false); doorANum4.blue.SetActive(false); doorANum4.green.SetActive(false); doorANum4.yellow.SetActive(false); } } }
// Update is called once per frame void Update() { if (isOnDialogArea) { if (Input.GetKeyDown(KeyCode.Space) && fc.GetBooleanVariable("Var") == false) { if (character.tag == "Character") { fc.ExecuteBlock(character.GetComponent <CharDialog>().character.dialog); } else if (character.tag == "Item") { fc.ExecuteBlock(character.GetComponent <ItemColected>().item.dialog); character.GetComponent <Interact>().OnFocus(); } } } if (Input.GetKeyDown(KeyCode.I)) { fc.SetBooleanVariable("Var", true); PlayerMove.canvas.SetActive(true); PlayerMove.textarea.SetActive(false); } if (Input.GetKeyDown(KeyCode.Escape)) { if (PlayerMove.canvas.activeSelf) { PlayerMove.canvas.SetActive(false); PlayerMove.textarea.SetActive(false); fc.SetBooleanVariable("Var", false); } } }
void callFlowchartBlock() { bool inEXAMornot = flowchart.GetBooleanVariable("InExam"); if (inEXAMornot == true) { int nowproblem = flowchart.GetIntegerVariable("CurrentProblem"); nowproblem = nowproblem - 4; if (nowproblem == 9) { Block target = flowchart.FindBlock("SCORE"); flowchart.ExecuteBlock(target); } else { string targetname = "Q" + nowproblem; Block target = flowchart.FindBlock(targetname); flowchart.ExecuteBlock(target); } } else { int ChapNum = flowchart.GetIntegerVariable("CurrentChap"); int ProblemNum = flowchart.GetIntegerVariable("ChapProblem"); string targetname = "ansFeedback" + ChapNum + "-" + ProblemNum; Block target = flowchart.FindBlock(targetname); flowchart.ExecuteBlock(target); } }
void OnMouseEnter() { if (blockNameEnter != null) { flowchart.ExecuteBlock(blockNameEnter); } }
void TimePassing() { float passingtime; //CurrentPatrolPoint = (Mathf.RoundToInt(CurrentPatrolPointf)); if (!isTalking) { passingtime = Time.deltaTime; // if not talking timeCount += passingtime; //elapsedTime = timeCount; } else { //if talking passingtime = 0; } timeCountrounded = (int)timeCount; switch (timeCountrounded) { case 0: //changeok = false; storycheck.AllCharactersReady(); currentTime = TimePeriod.Morning; Timing.isNight = false; character.spawncheck = true; flowchart.ExecuteBlock("Daychange"); patroller.patrol(); break; case 180: // 60://this is in seconds. Default is 600 //180 currentTime = TimePeriod.Afternoon; flowchart.ExecuteBlock("Daychange"); patroller.patrol(); break; case 360: // 120://this is in seconds. Default is 1200 //360 currentTime = TimePeriod.Evening; Timing.isNight = true; flowchart.ExecuteBlock("Daychange"); patroller.patrol(); break; case 540: // 180://this is in seconds. Default is 1800 //540 currentTime = TimePeriod.Night; character.spawncheck = false; //this is for registering how long it'll take for something to spawn back flowchart.ExecuteBlock("Daychange"); patroller.patrol(); break; case 720: // 240://this is in seconds. Default is 2400 //720 if (Timing.CurrentDay == manageTime.day.Sunday) { CurrentPatrolPoint = 0; } Timing.dayRegister(); timeCount = 0; break; } }
private void OnMouseDown() { float dist = Vector3.Distance(player.transform.position, transform.position); if (tanglangGetting.gettingTanglang && dist <= 30 && !isTalking) { tanglangGetting.gettingTanglang = false; tanglangGetting.canGetThis = false; tanglangGetting.tanglang.GetComponent <Rigidbody>().useGravity = true; tanglangGetting.tanglang.GetComponent <Rigidbody>().isKinematic = false; tanglangGetting.tanglang.GetComponent <Rigidbody>().detectCollisions = true; tanglangGetting.tanglang.transform.SetParent(null, true); talkFlowchart.ExecuteBlock("tanglangBite"); } else if (!tanglangGetting.gettingTanglang && dist <= 30 && !isTalking) { if (!elecOpen.isLight) { talkFlowchart.ExecuteBlock("noTouch"); } else { talkFlowchart.ExecuteBlock("thisIsSpider"); } } }
void Intro() { Debug.Log("Intro is called from Main"); if (!PlayerPrefs.HasKey("Initialized")) { Debug.Log("No Initialized Key found Main"); if (!PlayerPrefs.HasKey("QuitByChoice")) { Debug.Log("No Quitting by choice Main"); MainChart.ExecuteBlock("Intro"); } else if (PlayerPrefs.HasKey("QuitByChoice")) { Debug.Log("Quit by choice Main"); MainChart.ExecuteBlock("Returner"); //change back before build } } else { Debug.Log("Found Initialized Key"); MainChart.ExecuteBlock("Initializing"); LoadPlayerData(); } }
public void ClearRule() { if (PanelRule.activeSelf) { PanelRule.SetActive(false); flowchart.ExecuteBlock("自分のターン"); } }
public void PlayVoice() { flow.ExecuteBlock("Game"); closeSelect.SetActive(false); closeGame.SetActive(true); //btns.SetActive(false); am.PlayAudioDescription(audioName); }
private void OnTriggerEnter(Collider other) { if (other.gameObject == player && foundLeaf) { flowchart1.ExecuteBlock("Dialogue1"); flowchart1.SetBooleanVariable("FirstTalk", true); } }
IEnumerator PlayStartDialog() { flowchart.ExecuteBlock("StartDialog"); while (flowchart.HasExecutingBlocks()) { yield return(new WaitForSeconds(0.3f)); } yield return(null); }
private void StopAllBlock() { if (flowchart == null) { return; } flowchart.StopAllBlocks(); flowchart.ExecuteBlock("GameOver"); }
public void Reset() { _questionIndex = 0; _dollStateIndex = -1; initDic(); SummaryWindow.ReSet(); Flowchart.SetBooleanVariable("testFinish", false); Flowchart.ExecuteBlock("Reset"); }
public void PushButtonCupcake() { flowchart.ExecuteBlock("Cupcake"); buttonCupcake1.SetActive(false); buttonCupcake2.SetActive(false); buttonCupcake3.SetActive(false); buttonCupcake4.SetActive(false); imageCupcake.SetActive(false); buttonCupcakesmall.SetActive(true); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { string targetname = this.gameObject.name; Block targetBlock = flowchart.FindBlock(targetname); flowchart.ExecuteBlock(targetBlock); flowchart.ExecuteBlock("Talking"); } }
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (currentState == "") { SaveMenuState(); print("Current State: " + currentState + ". (Got from default value)"); } else { currentState = PlayerPrefs.GetString(stateKey, menuState); print("Current State: " + currentState + "."); } print("Entering switch statement. CurrentState: " + currentState + "."); switch (currentState) { case mapState: if (mapFlowchart) { mapFlowchart.ExecuteBlock(mapFlowchartStartBlock); } break; case menuState: if (menuFlowchart) { menuFlowchart.ExecuteBlock(menuFlowchartStartBlock); } break; case gameState: if (lastState != gameState) { if (gameFlowchart) { gameFlowchart.ExecuteBlock(gameFlowchartStartBlock); } } else { if (gameFlowchart) { gameFlowchart.ExecuteBlock(gameFlowchartContinueBlock); } } break; case playAgainState: if (playAgainFlowchart) { playAgainFlowchart.ExecuteBlock(playAgainFlowchartStartBlock); } break; } }
public void CheckDrags() { /*foreach (DragAndDropFree item in notPlacedDragList) * { * if (item.placed == true) * { * if (!placedDragList.Contains(item)) * { * placedDragList.Add(item); * } * if (notPlacedDragList.Contains(item)) * { * notPlacedDragList.Remove(item); * } * } else * { * if (!notPlacedDragList.Contains(item)) * { * notPlacedDragList.Add(item); * } * if (placedDragList.Contains(item)) * { * placedDragList.Remove(item); * } * } * }*/ for (int i = notPlacedDragList.Count - 1; i >= 0; i--) { if (notPlacedDragList[i].placed == true) { if (!placedDragList.Contains(notPlacedDragList[i])) { placedDragList.Add(notPlacedDragList[i]); } notPlacedDragList.RemoveAt(i); } else { if (placedDragList.Contains(notPlacedDragList[i])) { placedDragList.RemoveAt(i); } } } if (placedDragList.Count > 0) { flowChart.ExecuteBlock(ifAnyPlacedBlockName); } else { flowChart.ExecuteBlock(ifNonePlacedBlockName); } }
public override void StartQuest() { //Can be called by the questsystem and will start queststep 1 if (questSystem.StartQuest(questName, questTextInitial) == false) { questStep = 1; //CALL FLOWCHART BLOCK ONE questFlowchart.ExecuteBlock(Step1BlockName); } }
public bool ExecuteBlock(string blockName, Action onComplete = null) { var block = _flowchart.FindBlock(blockName); if (block == null) { return(false); } block.Stop(); return(_flowchart.ExecuteBlock(block, 0, onComplete)); }
protected IEnumerator RunBlock(Flowchart flowchart, Block targetBlock, int commandIndex, float delay) { yield return new WaitForSeconds(delay); flowchart.ExecuteBlock(targetBlock, commandIndex); }