private void LocationSelected() { gameObject.GetComponent <UIManager>().GetStartAndFinishPoint(); gameObject.GetComponent <UIManager>().IsPanelState(); switch (_floorManager.currentFloor) { case FloorManager.Floor.First: _floorManager.Floor0Management(); break; case FloorManager.Floor.Second: _floorManager.Floor1Management(); break; case FloorManager.Floor.Third: _floorManager.Floor2Management(); break; default: throw new ArgumentOutOfRangeException(); } Variables.Instance().isLocationSelected = true; }
private void LocationSettings() { if (Variables.Instance().isLocationSelected) { switch (_uiManager.StartObject.tag) { case "Floor0_Places": _floorManager.Floor0Management(); break; case "Floor1_Places": _floorManager.Floor1Management(); break; case "Floor2_Places": _floorManager.Floor2Management(); break; } //TODO LOCATION SELECT REMOVE BEFORE LOCATIONS // if (_firstLocationSelect) // { // switch (_uiManager.tag1) // { // case "Floor0_Places": // GameObject.Find("Floor0").transform.GetChild(0).GetChild(_index1).GetChild(0).gameObject.SetActive(false); // break; // case "Floor1_Places": // GameObject.Find("Floor1").transform.GetChild(0).GetChild(_index1).GetChild(0).gameObject.SetActive(false); // break; // case "Floor2_Places": // GameObject.Find("Floor2").transform.GetChild(0).GetChild(_index1).GetChild(0).gameObject.SetActive(false); // break; // } // switch (_uiManager.tag2) // { // case "Floor0_Places": // GameObject.Find("Floor0").transform.GetChild(0).GetChild(_index2).GetChild(0).gameObject.SetActive(false); // break; // case "Floor1_Places": // GameObject.Find("Floor1").transform.GetChild(0).GetChild(_index2).GetChild(0).gameObject.SetActive(false); // break; // case "Floor2_Places": // GameObject.Find("Floor2").transform.GetChild(0).GetChild(_index2).GetChild(0).gameObject.SetActive(false); // break; // } // } //TODO CONTROL FLOOR if (!_uiManager.StartObject.CompareTag(_uiManager.FinishObject.tag)) //DIFFERENT FLOOR CONTROL { if (_uiManager.StartObject.CompareTag("Floor0_Places")) { //MERDİVENLER SIKINTILI //EN YAKIN MERDİVENE YÖNLENDİR GameObject stair1 = GameObject.Find("Giris-Merdiven").gameObject; GameObject stair2 = GameObject.Find("Kantin-Merdiven").gameObject; Vector3 dist1 = _uiManager.StartObject.transform.position - stair1.transform.position; Vector3 dist2 = _uiManager.FinishObject.transform.position - stair2.transform.position; _pointRoot = GameObject.Find("Floor0").transform.GetChild(1).gameObject; if (dist1.sqrMagnitude < dist2.sqrMagnitude) { Debug.Log("giris daha yakin"); StartPosition.position = _pointRoot.transform .GetChild(_uiManager.StartObject.transform.GetSiblingIndex()).transform.position; TargetPosition.position = _pointRoot.transform.GetChild(stair1.transform.GetSiblingIndex()) .transform.position; } else { Debug.Log("kantin daha yakin"); StartPosition.position = _pointRoot.transform .GetChild(_uiManager.StartObject.transform.GetSiblingIndex()).transform.position; TargetPosition.position = _pointRoot.transform.GetChild(stair2.transform.GetSiblingIndex()) .transform.position; } } } else { if (_uiManager.StartObject.CompareTag("Floor0_Places")) { _pointRoot = GameObject.Find("Floor0").transform.GetChild(1).gameObject; //FLOOR 0 ROOT PLACE } else if (_uiManager.StartObject.CompareTag("Floor1_Places")) { _pointRoot = GameObject.Find("Floor1").transform.GetChild(1).gameObject; //FLOOR 1 ROOT PLACE } else if (_uiManager.StartObject.CompareTag("Floor2_Places")) { _pointRoot = GameObject.Find("Floor2").transform.GetChild(1).gameObject; //FLOOR 2 ROOT PLACE } StartPosition.position = _pointRoot.transform .GetChild(_uiManager.StartObject.transform.GetSiblingIndex()).transform.position; TargetPosition.position = _pointRoot.transform .GetChild(_uiManager.FinishObject.transform.GetSiblingIndex()).transform.position; } _uiManager.StartObject.transform.GetChild(0).gameObject.SetActive(true); _uiManager.FinishObject.transform.GetChild(0).gameObject.SetActive(true); _index1 = _uiManager.StartLocIndex; _index2 = _uiManager.FinishLocIndex; FindPath(StartPosition.position, TargetPosition.position);//Find a path to the goal _gridReference.DrawPath(); Variables.Instance().isLocationSelected = false; _firstLocationSelect = true; } }