protected void Awake() { myBody = GetComponent <Rigidbody2D>(); crouchMovement = GetComponent <CrouchMovement>(); spriteRenderer = GetComponent <SpriteRenderer>(); floorDetector = GetComponent <FloorDetector>(); animator = GetComponent <Animator>(); }
protected void Awake() { animator = GetComponentInChildren <Animator>(); myBody = GetComponent <Rigidbody2D>(); floorDetector = GetComponentInChildren <FloorDetector>(); attackMovement = GetComponent <AttackMovement>(); crouchMovement = GetComponent <CrouchMovement>(); dashMovement = GetComponent <DashMovement>(); }
protected void Awake() { myBody = GetComponent <Rigidbody2D>(); floorDetector = GetComponent <FloorDetector>(); playerController = GetComponent <PlayerController>(); crouchMovement = GetComponent <CrouchMovement>(); audioManager = FindObjectOfType <AudioManager>(); animator = GetComponent <Animator>(); }
protected void Awake() { walkMovement = GetComponent <WalkMovement>(); jumpMovement = GetComponent <JumpMovement>(); attackMovement = GetComponent <AttackMovement>(); floorDetector = GetComponent <FloorDetector>(); myBody = GetComponent <Rigidbody2D>(); dashMovement = GetComponent <DashMovement>(); CharacterControlDisabled = false; }
protected void Awake() { player = GetComponent <TurnAround>(); rBody = GetComponent <Rigidbody2D>(); floorDetector = GetComponent <FloorDetector>(); playerController = GetComponent <PlayerController>(); audioManager = FindObjectOfType <AudioManager>(); turnAround = GetComponent <TurnAround>(); attackMovement = GetComponent <AttackMovement>(); }
protected void Awake() { myCollider = GetComponent <Collider2D>(); playerController = FindObjectOfType <PlayerController>(); cameraFollow = FindObjectOfType <CameraFollow>(); dragonController = FindObjectOfType <DragonController>(); floorDetector = FindObjectOfType <FloorDetector>(); //dragonStartPosition = new Vector3(dragon.transform.position.x, dragon.transform.position.y, -11); }
protected void Awake() { wanderWalkController = GetComponent <WanderWalkController>(); hurtEnemyOnContact = GetComponent <HurtEnemyOnContact>(); hurtPlayerOnContact = GetComponentInChildren <HurtPlayerOnContact>(); enemyHealthManager = GetComponent <EnemyHealthManager>(); floorDetector = FindObjectOfType <FloorDetector>(); healthBarCanvas = GetComponentInChildren <Canvas>(); animator = GetComponent <Animator>(); myCollider = GetComponent <Collider2D>(); audioManager = FindObjectOfType <AudioManager>(); }
protected void Awake() { player = GetComponent <PlayerController>(); turnAround = GetComponent <TurnAround>(); floorDetector = GetComponent <FloorDetector>(); animator = GetComponent <Animator>(); startPos = catchCollider.transform.localPosition; attackMovement = GetComponent <AttackMovement>(); walkMovement = GetComponent <WalkMovement>(); audioManager = FindObjectOfType <AudioManager>(); enableCatchMovement = true; }
protected void Awake() { enemyHealthManager = GetComponent <EnemyHealthManager>(); hurtPlayerOnContact = GetComponent <HurtPlayerOnContact>(); floorDetector = FindObjectOfType <FloorDetector>(); animator = GetComponent <Animator>(); wanderWalkController = GetComponent <WanderWalkController>(); audioManager = FindObjectOfType <AudioManager>(); hurtEnemyOnContact = GetComponent <HurtEnemyOnContact>(); enemyHealthBar = GetComponent <EnemyHealthBar>(); deathCollider.enabled = false; }
protected void Awake() { audioManager = FindObjectOfType <AudioManager>(); animator = GetComponent <Animator>(); hurtEnemyOnContact = GetComponent <HurtEnemyOnContact>(); screenShake = FindObjectOfType <ScreenShake>(); floorDetector = FindObjectOfType <FloorDetector>(); hurtPlayerOnContact = FindObjectOfType <HurtPlayerOnContact>(); rotateEnemy = GetComponent <RotateEnemy>(); enemyHealthManager = GetComponent <EnemyHealthManager>(); myCollider = GetComponent <Collider2D>(); healthManager = FindObjectOfType <HealthManager>(); }
protected void Awake() { myBody = GetComponent <Rigidbody2D>(); playerController = FindObjectOfType <PlayerController>(); myCollider = GetComponent <Collider2D>(); enemyYBounds = myCollider.bounds.size.y; characterXBounds = playerController.GetComponent <Collider2D>().bounds.size.x + attackRange; animator = GetComponentInChildren <Animator>(); healthBarCanvas = GetComponentInChildren <Canvas>(); enemy = GetComponent <HurtEnemyOnContact>(); floorDetector = FindObjectOfType <FloorDetector>(); hurtPlayerOnContact = GetComponent <HurtPlayerOnContact>(); }
protected void Awake() { turnAround = GetComponent <TurnAround>(); audioManager = FindObjectOfType <AudioManager>(); screenShake = FindObjectOfType <ScreenShake>(); animator = GetComponent <Animator>(); floorDetector = GetComponent <FloorDetector>(); hurtEnemyOnContact = FindObjectOfType <HurtEnemyOnContact>(); walkMovement = GetComponent <WalkMovement>(); player = GetComponent <PlayerController>(); AttackMovementEnabled = true; attackTrigger.enabled = false; }
protected void Awake() { wanderWalkController = GetComponent <WanderWalkController>(); hurtEnemyOnContact = GetComponent <HurtEnemyOnContact>(); hurtPlayerOnContact = GetComponentInChildren <HurtPlayerOnContact>(); enemyHealthManager = GetComponent <EnemyHealthManager>(); floorDetector = FindObjectOfType <FloorDetector>(); animator = GetComponent <Animator>(); myCollider = GetComponent <Collider2D>(); playerController = FindObjectOfType <PlayerController>(); myBody = GetComponent <Rigidbody2D>(); trollYBounds = GetComponent <Collider2D>().bounds.size.y; audioManager = FindObjectOfType <AudioManager>(); enemyHealthBar = GetComponent <EnemyHealthBar>(); deathCollider.enabled = false; }
protected void Awake() { floorDetector = FindObjectOfType <FloorDetector>(); transform.position = start.transform.position; }
protected void Awake() { myBody = GetComponent <Rigidbody2D>(); floorDetector = GetComponent <FloorDetector>(); audioSource = GetComponent <AudioSource>(); }
protected void Awake() { floorDetector = GetComponent <FloorDetector>(); turnAround = GetComponent <TurnAround>(); }
void Awake() { _FloorDetector = new FloorDetector(); }
protected void Awake() { myBody = GetComponent <Rigidbody2D>(); floorDetector = GetComponent <FloorDetector>(); walkMovement = GetComponent <WalkMovement>(); }
protected void Awake() { myBody = GetComponent <Rigidbody2D>(); floorDetector = GetComponentInChildren <FloorDetector>(); gunController = GetComponentInChildren <GunController>(); }